Talk:Magic:Horrid Wilting: Difference between revisions
Chamalscuro (talk | contribs) No edit summary |
Chamalscuro (talk | contribs) (added effect observations) |
||
Line 1: | Line 1: | ||
Fast creatures have a nasty habit of running out of the area of effect before damage manifests. Requires finesse in targeting. | Fast creatures have a nasty habit of running out of the area of effect before damage manifests. Requires finesse in targeting. [[User:Chamalscuro|Chamalscuro]] | ||
------------- | |||
Correction: The fast creatures I was referring to in the prior comment are actually immune to the spell; they have construct traits I assume. Still, the spell effects are slow to manifest. It can take up to a round in laggy conditions. | |||
Interestingly, the spell does Magical damage, despite being a Necromancy-school spell. This is useful, as immunity or resistance to Magical damage is seldom encountered. It is also one of the few area-effect damage spells that requires a Fortitude save, and not a Reflex save. Great against sneaky bastards. | |||
Caster is immune to the effects of their own Horrid Wilting. [[User:Chamalscuro|Chamalscuro]] 12:36, 17 July 2007 (PDT) |
Latest revision as of 19:36, 17 July 2007
Fast creatures have a nasty habit of running out of the area of effect before damage manifests. Requires finesse in targeting. Chamalscuro
Correction: The fast creatures I was referring to in the prior comment are actually immune to the spell; they have construct traits I assume. Still, the spell effects are slow to manifest. It can take up to a round in laggy conditions.
Interestingly, the spell does Magical damage, despite being a Necromancy-school spell. This is useful, as immunity or resistance to Magical damage is seldom encountered. It is also one of the few area-effect damage spells that requires a Fortitude save, and not a Reflex save. Great against sneaky bastards.
Caster is immune to the effects of their own Horrid Wilting. Chamalscuro 12:36, 17 July 2007 (PDT)