Category:Elementalist: Difference between revisions

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===Ranks===
===Ranks===


'''Rank 1''' - 1st - 3rd Level Spells, Automatic Energy Substitution (Fire for Pyromancers, Electricity for Aeromancers, Cold for Cryomancers),  +1 DC (To [[Evocation]] and [[Conjuration]] spells),  Caster Level/Cap increased by a factor of 1.1
'''Rank 1''' - 1st - 3rd Level Spells, Automatic Energy Substitution (Fire for Pyromancers, Electricity for Aeromancers, Cold for Cryomancers),  +1 DC and caster level (For [[Evocation]] and [[Conjuration]] spells),  Spell Cap increased by a factor of 1.1 (Example: 10d6 spell becomes 11d6).


'''Rank 2''' - 4th - 6th Level Spells, Automatic Energy Substitution, +2 DC (To [[Evocation]] and [[Conjuration]] spells), Caster Level/Cap increased by a factor of 1.2
'''Rank 2''' - 4th - 6th Level Spells, Automatic Energy Substitution, +2 DC and caster level (For [[Evocation]] and [[Conjuration]] spells), Spell Cap increased by a factor of 1.1 (Example: 10d6 fireball becomes 12d6).


'''Rank 3''' - 7th - 9th Level Spells, Automatic Energy Substitution, +3 DC (To [[Evocation]] and [[Conjuration]] spells), Caster Level/Cap increased by a factor of 1.3
'''Rank 3''' - 7th - 9th Level Spells, Automatic Energy Substitution, +3 DC and caster level (For [[Evocation]] and [[Conjuration]] spells), Spell Cap increased by a factor of 1.1 (Example: 10d6 fireball becomes 13d6).






[[Category:AMS]]
[[Category:AMS]]

Revision as of 08:17, 20 February 2014

Elementalist Overview

Elementalists rely upon mastery of a single element, eschewing the use of other elements in favor of a closer understanding of one. The most common are pyromancers who venerate fire, but there are also known to be aeromancers, who study lightning and cryomancers who focus upon the cold. Much of the theory of the field is explained in a paper available in the Academy of Mortal Magic, here. In particular, recent developments in the field have allowed for small transmutative effects to be added to evocation and conjuration spells, allowing for very minor amounts of healing (6-8 at rank 1) and small damage shields (6-18) whenever a spell of the appropriate base element is cast.

Ranks

Rank 1 - 1st - 3rd Level Spells, Automatic Energy Substitution (Fire for Pyromancers, Electricity for Aeromancers, Cold for Cryomancers), +1 DC and caster level (For Evocation and Conjuration spells), Spell Cap increased by a factor of 1.1 (Example: 10d6 spell becomes 11d6).

Rank 2 - 4th - 6th Level Spells, Automatic Energy Substitution, +2 DC and caster level (For Evocation and Conjuration spells), Spell Cap increased by a factor of 1.1 (Example: 10d6 fireball becomes 12d6).

Rank 3 - 7th - 9th Level Spells, Automatic Energy Substitution, +3 DC and caster level (For Evocation and Conjuration spells), Spell Cap increased by a factor of 1.1 (Example: 10d6 fireball becomes 13d6).

Subcategories

This category has the following 3 subcategories, out of 3 total.