Guild: Blackhawk Company: Difference between revisions

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'''What we do:''' We conduct missions of importance to the Nation of M'Chek.
'''What we do:''' We conduct missions of importance to the Nation of M'Chek.


'''What to expect:''' Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and working to defend M'Chek and its citzens. We are not law enforcement, though we do aid the <a href = "http://wiki.avlis.org/Guild:The_M%27Chekian_Guards">M'Chekian Guards</a> when necessary.
'''What to expect:''' Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and working to defend M'Chek and its citzens. We are not law enforcement, though we do aid the M'Chekian Guards when necessary.


'''Miscellany:''' M'Chekian citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about.
'''Miscellany:''' M'Chekian citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about.

Revision as of 23:04, 6 August 2007

M'Chekian Army, Special Operations Division, Blackhawk Company

Alignment: Any. However, lawful alignments will tend to be better suited to military discipline, and non-good alignments are better suited to solving problems through military violence.

Base of operations: The Nation of M'Chek.

How to contact us: Contact .

What we do: We conduct missions of importance to the Nation of M'Chek.

What to expect: Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and working to defend M'Chek and its citzens. We are not law enforcement, though we do aid the M'Chekian Guards when necessary.

Miscellany: M'Chekian citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about.