Intermediate Deities of Avlis, Volume 1: Difference between revisions

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At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.


The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.


This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.


Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.


Andrinor (Arcane Mortal Magic)
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.


[[Category:Books|Intermediate Deities of Avlis, Volume 1]]
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.
 
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.
 
Angadar (Drangonari Elves, Arcane Knowledge, Deceit, Trickery)
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. "He who dies with the most knowledge... does not die." That's the general motto of Angadar's faithful.
 
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bona fide liar.
 
Angadar has a diverse population worshiping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him.
 
The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty.  Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.
 
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.
 
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fulfilling something they never meant to fulfill earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.
 
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.
 
 
 
 
[[Category:Theology Books|Intermediate Deities of Avlis, Volume 1]]

Latest revision as of 17:59, 30 May 2020


At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.

The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.

This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.

Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.

Andrinor (Arcane Mortal Magic) Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.

Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.

Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.

Angadar (Drangonari Elves, Arcane Knowledge, Deceit, Trickery) Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. "He who dies with the most knowledge... does not die." That's the general motto of Angadar's faithful.

A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bona fide liar.

Angadar has a diverse population worshiping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him.

The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.

Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.

On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fulfilling something they never meant to fulfill earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.

Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.