List of dungeons: Difference between revisions

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==Using This List==
==Using This List==


Information found here can be used IC and is ''[[FOIG]]-declassified''. Information here can be learned from general knowledge, rumors, and other common sense methods should you choose your character to become aware of the dungeon(s) existence. Naturally, this open knowledge can be used (or not used) at your discretion.
Information found here can be used IC and is ''[[FOIG]]-declassified''. Information here can be learned from general knowledge, rumors, and other common sense methods should you choose your character to become aware of the dungeon(s) existence. This is the purpose of the guidelines to not crossover into the realm of [[FOIG]] content. Naturally, this open knowledge can be used (or not used) at your discretion.


==Guidelines For This List==
==Guidelines For This List==

Revision as of 16:55, 13 October 2022

Using This List

Information found here can be used IC and is FOIG-declassified. Information here can be learned from general knowledge, rumors, and other common sense methods should you choose your character to become aware of the dungeon(s) existence. This is the purpose of the guidelines to not crossover into the realm of FOIG content. Naturally, this open knowledge can be used (or not used) at your discretion.

Guidelines For This List

Condensed and rewritten from the Definitive List of Dungeons topic on the Avlis Forum.


No IC information on how to reach any of these places. Simply the common name will be enough in most cases, but a slightly more descriptive one might be needed for the obscure locations. If a player can use your description to log on and walk straight there, it's too descriptive.

A 'dungeon' needs the following characteristics:

  • It contains at least two areas.
  • It contains hostile spawns.
  • The pathway through it is either a segregated loop, i.e. you enter at x, travel through with no possibility of exit to the general module, and return to x (or very near it) when you are complete, or the pathway is a dead end which must be retraced to exit.

This eliminates many dangerous places, such as Deglos tunnels, the T'Nanshi wilderness, the Corkscrew, a Troll Hole in the forest or the T'Nanshi Coast cave.


List of Dungeons in Avlis (Organized by Server)

Deglos

Dungeon Appropriate

Levels

Transitions From

Nanshi Urbaz

Transitions From

Nutzdagezehesple

Quest

Attached

Abandoned Tower Hill: Undead Giants
Amber Dragons
Beaum ciob Nanshi Urbaz
Beholder Caves
Causeway Mines
Cavern of Rest
Deeps of Urbaz
Deeps of Urbaz: Undead
Felan-Gibal
Fire Giants (Flame Hold)
Crypts (Fort Hammerworker)
Frost Giants (Valley/Halls Of Ice)
Illithid Caves
Marazdin Mines
Mt. Smokes
Nanshi Urbaz Warren Mines
Nutzdagezehesple Gem Mine
Olde (Causeway) Mines
Pit of Hell Yes
The Scar
Thunderhead Mine
Troll Caves
Under Nutzdagezehesple
Waynbleck Crypts
Waynbleck Mine
Weaver Spiders

Elysia

Dungeon Appropriate

Levels

Transitions From

Elf Gate

Quest

Attached

Crypts 10-30 3
Sewers 1-10 2
Spider Caves 6-25 4
Forest of Midnight 6-25 4
Goblin Keep 5-15 8 No
Kobold Hill 1-7 5
Bat House 1-5 3 Yes
Drenan's Tower 10-25 7 Yes
Beetle Cave 8-12 6 Yes

Ferrell

Dungeon Appropriate

Levels

Transitions From

Kitanya Hill

Quest

Attached

The Rift
Ifirenia's Tower 5-10 3 No/closed
Orc Caves 25+
Beetle Cave 3-8 2
Kitanya Sewers 5-12 2
Salt Caves 5+ 2
Salt Mountain 20+
Cave Near Huntingcreek Hills
Stirge Cave 3-9 3
Little Falls & Meygle Pass 7-20 2
Forgotten Ruins 10-20
The Old Woods 10-20 2
Underburrows 7+ 3
Harpinger Shrine Yes
Berryn Undertemple

M'Chek

Dungeon Appropriate

Levels

Transitions From

Blandenberg

Quest

Attached

Minotaur Lair 10-25 6 Yes
Lost River Caverns 5+
Shadow Keep 5
Tlincalli Caves 5-12 5
Chasworth Mine 7-24 3
Warrens Cave 9-30 4
Westshore Crypts 8-15 5 Yes
"AKN Bandit" Cave
Bachwood Caves 10-20 4 Yes
Derrington Temple 10-20 4 Yes
Orc Slavers 13-27 3 Yes
South Bugbears 10-20 9 Yes ?
Ogre Cave 5-13 7 Yes
Blandenberg Sewers 10-20 2

Mikona

Dungeon Appropriate

Levels

Transitions From

"The Rock"

Quest

Attached

Western Crypt 1-10 2 No
Eastern Crypt 15-20 2 Yes
Bugbears 8-12 2 No
Sewers 3-20 2
Ant House 5-10 4 No
Hills of Tumult 7-40 3
Ice Caves 10-30 4 No
Sorvanok's Lair 20 - 25 5 No
Library Basement 10-20 No
Village Crypt
Iron Mine 10-15 1 No
Toymaker's House 10-20 5 No
Slaadi Lair 15-20 4 No

Le'Or

Dungeon Appropriate

Levels

Transitions From

the Entrance Gates

Quest

Attached

The Dark Tower
Beneath the Dark Tower (Lobera's Lair)
Rat Hole 1-9 5
Spider Hole 5-20 8
Silverfall Mines
Scrag Caves
Ant Caves 5-13 5
Kobold House
Nightfang Mountain 9-40 8 Yes
Twig Blights 10-20 3 Yes
Sanctuary/Zelvan Dur 20-40 Yes*
Birchwind 7-15 3 Yes
Abandoned Canopies (Multiple) 7-20 3+ Some

T'Nanshi

Dungeon Appropriate

Levels

Transitions From

Zvidureth

Quest

Attached

Golem Caves 10-25
Eastern Giants 10-17 15
Verosssan Temple
Yuan-Ti Cave
Hobgoblin Lair 5-19 4
Fire Beetle Hole 5-10 7
Quickling Caves 9-16 6
Elegmeara
Orcscourge Canyon 10+ 7
Former Sereg's Hideout 7+ 4
Kobold Cave 3-9 13
Hel'Byssia 30-40 10

Underdark

Dungeon Appropriate

Levels

Transitions From

Verloghokbol Gates

Quest

Attached

Minotaur Labyrinth 15+ 7 Yes
Deepstone Citadel 10+ 5 Yes
Black Citadel 25+ 6 Yes
Buried Crypts Yes
Devil's Hole 5+ 2
Guano Caves 1+ 3 Yes
Izymandeas' Lair 30-40 Yes
Spider Cult Lair Yes
Troglodyte Caves 3
Ibrasis' Lair

Visimontium

Dungeon Appropriate

Levels

Transitions From

the Portal

Quest

Attached

Mt. Crescetoria 20-40
Wolf Den 5-13
Bear Den 10+
Snow Goblin Den 10-22
Echo Caverns 4-19
Gnomish Memorial 5-20
Cavern o/t Northern Rim 6-20
Cheese Caves 6-20+
Eastern Wastes
Sewers 5+
Geritri Forest & Caverns 10-20
Western Passage Mine