Magic:Enchantment: Difference between revisions

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Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties.
#REDIRECT [[Category:Enchantment Spells]]
 
Enchantment spells affect the minds of others, influencing or controlling their behavior.
 
All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature
 
<b>Prohibited School:</b> [[Magic:Illusion|Illusion]]
 
<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Mass Charm|Mass Charm]], [[Magic:Sleep|Sleep]], [[Magic:War Cry|War Cry]]</small>
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== Charm ==
: The spell changes the way the subject views the character, typically making the subject sees the character as a good friend.
 
<small>'''Spells:''' [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Mass Charm|Mass Charm]]
</small>
 
== Compulsion ==
: The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
 
<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Sleep|Sleep]]</small>

Latest revision as of 13:36, 24 December 2018