Medec Troops: Difference between revisions

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==Medec City Guards & Watchers==
==Medec City Guards & Watchers==
===Medec City Guard===
Medec is a trade center, and it's city reflects this, with merchant stalls everywhere and the great temple to Hurine in it's midst. To ensure smooth trade, the city has very harsh laws against all trade related crimes, as counterfeiting or stealing. The guards are trained and empowered to enact swift justice. The Patrician employs enough of them so that they are usually seen in pairs or small groups at most parts of the city.
===The Watchers===
Any merchantplace automatically qualifies for a thief/rogue heaven at the same time. Given the low military and the need to recruit, the rulers thought to create a special group made of these rogues. Some members are bought, the rest are those who have been deemed trustworthy enough to be given a second chance after being caught.
This loose band of information sellers, former housebreakers, thieves and con-men is called "The Watchers". Their job is to be the eyes by the gates, and on the walls, to watch for anyone odd comming in, or sneaking, and inside the city, to watch for anything odd to happen.
==River Wardens==
==River Wardens==
==Custos Domus==
==Custos Domus==

Revision as of 09:54, 5 December 2005

Overview

As a trading hub, the rulers of Medec never saw the need for a large standing army. Instead, they relied on the local Militia, which traditionally kept the inner peace of the fief, and ensured that trade run smoothly. Only recently, under the regency of Reinhart III., a standing army began to form. Nonetheless, the traditional militia troops form the backbone of that army.

Trade Guards

Ever since the Kurathene Empire broke apart, caravans that transported goods have been in danger. The Medec traders quickly understood that they would have to protect their investment, or otherwise that order of three carts of silk, twenty barrels of elven wine, one hundred crates with ferrell corn and those ten boxes of silver from Deglos wouldn't arrive at their destination.

The medecian Trade Guards are known throughout the Kurathene for their effectiveness in repelling even the most ambitious bandit. In case of an attack they quickly assess the situation, protect their caravan while another detachmant makes sure that the attacker won't try this again.

One half of a Trade Guard unit usually consists of stout men armed with tower shields and good parrying weapons. Their aim is to make sure that no one gets close enough to the goods.

The other half is a fast attack unit, designed to quickly drive the foes away.

Trade Guards are not suited for invasion, but there are very few who can penetrate their defenses.

Caravan Scouts

A vastly more mobile variant of the Trade Guards: Caravan Scouts usually work in groups of three or four, roaming the area the caravan will move into over the next few days. They are good at hiding, and do their best at remaining unseen to anyone who they bump into.

Only if they are sure that they can easily overcome an enemy they will strike. Otherwise, they quickly return to the caravan, so that the Trade Guards know where they have to expect an attack.

Medec City Guards & Watchers

Medec City Guard

Medec is a trade center, and it's city reflects this, with merchant stalls everywhere and the great temple to Hurine in it's midst. To ensure smooth trade, the city has very harsh laws against all trade related crimes, as counterfeiting or stealing. The guards are trained and empowered to enact swift justice. The Patrician employs enough of them so that they are usually seen in pairs or small groups at most parts of the city.

The Watchers

Any merchantplace automatically qualifies for a thief/rogue heaven at the same time. Given the low military and the need to recruit, the rulers thought to create a special group made of these rogues. Some members are bought, the rest are those who have been deemed trustworthy enough to be given a second chance after being caught.

This loose band of information sellers, former housebreakers, thieves and con-men is called "The Watchers". Their job is to be the eyes by the gates, and on the walls, to watch for anyone odd comming in, or sneaking, and inside the city, to watch for anything odd to happen.

River Wardens

Custos Domus