Monk Signature Moves

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Introduction

Avlis is home to numerous monk orders, many of whom practice their own style of martial arts. While styles often overlap and use similar or identical techniques, some orders develop moves or abilities unique to their martial arts systems. These "signature moves" are sometimes kept as closely-guarded secrets, but even secret techniques can be stolen or leaked for others to learn. Other orders are more open, and teach their signature moves to those who are willing and able to learn them.

This system allows characters with monk levels to train and gain access to additional abilities known as signature moves. The abilities are divided into separate schools.

Getting Started

The Signature Move System uses chat commands. There are only two commands:

  • /sigmov xp: This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.
  • /sigmov N: This will allow you to perform a Signature Move, where N is the number of the move. However, in order to perform a move you must first learn it.

Learning Moves

To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move. These books or scrolls can often be found at the monk order which developed the move. In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.

Once a book or scroll has been acquired, you must study it in order to try and learn the move. Studying requires a Wisdom check; each Signature Move has its own learn DC. The Wisdom check is positively modified by the following:

  • Effective Level: your PC's monk levels.
  • Signature Move Level: the number of Signature Move levels your PC has in his current school. Signature Move level progression is the same as character levels.
  • Feats: the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.

If you beat the move's learn DC, the difference between your modified roll and the DC is the percentage that you learned the move. Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.

Example. Gram Jamjeans is a 20th level monk with a Wisdom of 20. He tries to learn his first Signature Move, Power Possum Parry. The learn DC for the move is 15. Gram rolls a 5 for his Wisdom check. With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30. Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36. This easily beats the DC of 15. He has made progress of 21% (36 - 15) towards learning Power Possum Parry. He will need to keep studying and training before he fully learns the move.