PCs:Yaru Nefantir

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Description: This Drangonari woman is of small build, but there's a strength in her frame that stands out in her movements, which are not graceful, or especially confident, but have a purpose behind them. When she speaks, it's in a quiet, measured tone, and often with a sibilant hiss to her common, with an accent native to her kin in Grantir.

She's not been seen in public without an ancient dragon mask, comprised of black scale and silver horn. This helm is old and heavily enchanted. Next to this, she wears another magical item: a flowing black and silver cloak that she often wraps about herself defensively.

In combat, usually is quick to both slash with her blade, fling magical spell, or hide under cloak of invisibility, often declaring her intention to only 'obthervth' the formations and creatures she finds herself against in the southern lands. Most of the time she seems to wish to avoid combat when possible.

On her person: notebooks filled with views on creatures she's seen, the monster, humanoid or elf rendered with at least passable artistic skill. There are pages upon pages of spells, both arcane runes and divine, sometimes both on the same page, repeated, over and over. Often, the focus on the pages is one spell, the runes that form it repeated in different - experimental - ways.

Undead creatures, from Liches to Shadows and skeletal forms are featured in the pages among the runes prominently, drawn in a black charcoal, some even combining runes and creatures to make a somewhat macabre art form of its own.

Public information: Part of a group that was captured by Evrakians, Yaru's introduction to the southern lands began as a prisoner within some otherworldly and completely alien ruins. Referred to as 'Four' by the malevolent spirits working on behalf of her captors; her initial optimism at leaving Grantir on an important and secretive quest came to an abrupt end at her confinement.

She and her fellow captives worked together to thwart the oppression of their jailor, who utilized a powerful Djinn to conjure up various areas and puzzles for them to either overcome or die trying in the attempt. Eventually, she and some of her companions escaped, and her journey to Elysia was complete, but not without many lessons learnt and resentments fostered.

Upon meeting many in the south - with the rare exception of course - she uses the given callsign 'Four' as her name, and if asked further on this name she'll usually explain without reservation that she is intent on not forgetting - or forgiving - her captors, and will refer to herself by this until her Evrakian jailor is dead or under her control.

She wears an amulet with three tiny skulls. Of late she's been seen with a simple black quarterstaff.

In character journal on the forum: Letters to Grantir [1]