Shs:Magic System/Militant Level Bonuses: Difference between revisions

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[[Shs:Magic_System#Aid:|Spells That Grant Militant Bonuses]]<br>
[[Shs:Magic_System#Aid:|Spells That Grant Militant Bonuses]]<br>
[[Shs:Magic_System#Changes.2FBug_Fixes:|Changes to Militant Bonuses]]
[[Shs:Magic_System#Changes.2FBug_Fixes:|Changes to Militant Bonuses]]
[[Category:Magic]]

Revision as of 19:25, 18 January 2010

Militant Level Bonuses are enhanced effects that certain spells have on militant characters. ICly, this means that those who are combat-focused are capable of getting more out of certain buff spells than less militantly-focused folks. OOCly it means that the more levels you have in the following classes, the better some spells work on you. Adding up all class levels from the following classes will give you your Militant Level:

  • Annihilator
  • Arcane Archer
  • Avenger
  • Barbarian
  • Beast
  • Blackguard
  • Champion
  • Confounder
  • Divine Champion (Champion Of Torm)
  • Dominator
  • Dwarven Defender
  • Equalizer
  • Fighter
  • Humanoid
  • Justicar
  • Monk
  • Monstrous (Monstrous Humanoid)
  • Paladin (If the caster is self-buffing and is a Paladin then half the Paladin levels count).
  • Ranger
  • Weapon Master

Spells That Grant Militant Bonuses
Changes to Militant Bonuses