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[[Category:FAQs]]
<font size=5><center>Unofficial Avlis Player Housing FAQ</center></font>
<font size=5><center>Unofficial Avlis Player Housing FAQ</center></font>
<font size=2><center>[Official Avlis Player Housing Rules and Source Material|
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font>
 


== Introduction ==
== Introduction ==
Line 7: Line 10:


Please respect the integrity of this document.  Stick to the format already shown.  Make sure to always post a source for any answers you supply.  It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit.  Link your sources.
Please respect the integrity of this document.  Stick to the format already shown.  Make sure to always post a source for any answers you supply.  It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit.  Link your sources.
== Customizing ==
'''Q: I saw this really cool hak on the vault for bleeding walls, etc.  Can I add that hak to my house?'''<br>
A: No.  You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
'''Q: Can I change the color of an item in the pallet?  Say a ring from red to black?'''<br>
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
'''Q: Can I use a different placable from the pallet for my crafting placable?  (IE a loom instead of bolts of cloth?)'''<br>
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
'''Q: Can I make my fireplace a trashcan?'''<br>
A: Yes.  Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]


== House Placement and Exterior ==
== House Placement and Exterior ==


Q: Ok my house is all ready.  How do I tell the team where I'd like my house placed?  I don't see an area list for Avlis anywhere.<br>
'''Q: Ok my house is all ready.  How do I tell the team where I'd like my house placed?  I don't see an area list for Avlis anywhere.'''<br>
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed, and submit this with your house.  If you have something specific in mind, add this into the comments area of your pricing sheet.  (If it's something non-standard ''[I'd like to live in a bird house]'' make sure you get it cleared BEFORE you submit your house.  [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br>
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis.  Don't get your hopes up.  If you do get your wish, expect it to be VERY EXPENSIVE!  Also, make sure you ask BEFORE you submit.  It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: I found an awesome place for my house!  Can I reserve it?'''<br>
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
 
== Non-standard Placeables, Items, and Doors ==
 
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120kWhat's the difference?'''<br>
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means:  your items are not safe from theft.  If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you:  your items are not safe from theft.  To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]
 
'''Q: Oh I want a ring that opens my house!'''<br>
A: No.  All player housing keys MUST look like a key.  The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]
 
'''Q: How will you know which chests I want plot or p-chest or...?'''<br>
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names(IE joeblow_mainchest: Plot, P-chest)  More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]


Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?<br>
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis.  Don't get your hopes up.  If you do get your wish, expect it to be VERY EXPENSIVE!  [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]


== Keys and Plot Locks ==
== Naming ==


Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120kWhat's the difference?<br>
'''Q: I'm a bit confused on what needs to be renamed.  Do I need to alter the tagname or resref of all items in my module?'''<br>
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever meansyour items are not safe from theftIf a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind youyour items are not safe from theftTo make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]
A: No. (The naming convention in your housing is very importantEven after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.
<ul>
<li>Display Name: Only the module and areas must have special display names.  Everything else can be as desired.
<li>Tag NameOnly p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag namesAll other placables can be left 'as is' from the pallet.
<li>ResrefOnly keys and areas must have unique resrefsEverything else can be left 'as is' from the pallet.
</ul>
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]


Q: Oh I want a ring that opens my house!<br>
A: No.  All player housing keys MUST look like a key.  The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet.  [Source: [http://www.avlis.org/viewtopic.php?t=49512]]


== Pricing ==
== Pricing ==


Q: So what placables do I have to price out?  Do I pay for every candle, plant, and chair?<br>
'''Q: So what placables do I have to price out?  Do I pay for every candle, plant, and chair?'''<br>
A: No.  You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard.  All other placables are payed for by bulk in the 'Furnishings' cell.  [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]
A: No.  You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard.  All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: What if I change the attributes of a placable to make it weaker?  Does the price go down?'''<br>
A: NoAs you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: So all doors are priced out?  Even a regular, unmodified, unlockable door?'''<br>
A: No.  All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing.  If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile.  You mean for each brick or something?'''<br>
A: No.  Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid').  Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br>
A: If your place is a dump:low.  If it's got a cot and some amenities: medium.  If it's got a bed and some frills: high.  [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
 
== Scripting ==
 
'''Q: I need some help with scripting.  Can the team help me with it?'''<br>
A: No.  The team is far too busy working on Avlis.  You can possibly get some help from:
<ul>
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]
<li>[http://nwnlexicon.com The NWN Lexicon]
<li>[http://web.archive.org/web/20110611111200/http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board] - ''Internet Archive link.''
</ul>
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list.  Can I add one that makes my monkey fly around the room?'''<br>
A: No...most of the time.  If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]).  Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]
 
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br>
A: No heartbeat scripts.  They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]
 
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br>
A: These scripts are placed in your housing by the team once it is received.  This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]


Q: What if I change the attributes of a placable to make it weaker? Does the price go down?<br>
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br>
A: No.  As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]
A: No.  The exterior areas of Avlis have a good chance of being around longer than your character.  Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]


Q: So all doors are priced outEven a regular, unmodified, unlockable door?<br>
'''Q: Can I use a trash script for my fireplace to make it a trashcanIf yes, where can I find this script?'''<br>
A: NoAll regular, unmodified, unlockable doors are included in the 'Furnishings' pricingIf you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]
A: YesSubmit the request with your houseThe team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]


Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tileYou mean for each brick or something?<br>
'''Q: Ok I've downloaded the avlis scripts erf file, and I put it in my erf folderWhere are the scripts? When I try to add one to a placable, I can't find it in the list?'''<br>
A: No.  Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid').  Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]
A: In order to use the scripts once you've downloaded and put the erf file in your erf folder, you must import them into the toolset.  To do this click 'File' -> 'Import' and select the housing erf. [Source: [http://www.avlis.org/viewtopic.php?p=862905#862905]]


Q: Uh, so how do I know if my furnishings are low, medium, or high?<br>
A: If your place is a dump:low.  If it's got a cot and some amenities: medium.  If it's got a bed and some frills: high.  [Source: [http://www.avlis.org/viewtopic.php?t=32510&postdays=0&postorder=asc&start=0]]


== Tips for Building ==
== Tips for Building ==


- Save often!  There's nothing worse than building something twice.
- Save often!  There's nothing worse than building something twice.

Latest revision as of 02:26, 4 November 2016


Unofficial Avlis Player Housing FAQ
Official Avlis Player Housing Rules and Source Material


Introduction

Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.

Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.


Customizing

Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [1]]

Q: Can I change the color of an item in the pallet? Say a ring from red to black?
A: No. [Source: [2]]

Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)
A: Yes. [Source: [3]]

Q: Can I make my fireplace a trashcan?
A: Yes. Submit the request with your house. [Source: [4]]


House Placement and Exterior

Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [5]]

Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [6]]

Q: I found an awesome place for my house! Can I reserve it?
A: No. [Source: [7]]


Non-standard Placeables, Items, and Doors

Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can legally sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [8]]

Q: Oh I want a ring that opens my house!
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [9]]

Q: How will you know which chests I want plot or p-chest or...?
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. (IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [10]]


Naming

Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you read the rules to make certain you are naming everything correctly.

  • Display Name: Only the module and areas must have special display names. Everything else can be as desired.
  • Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.
  • Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.

[Source: [11]]


Pricing

Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [12]]

Q: What if I change the attributes of a placable to make it weaker? Does the price go down?
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [13]]

Q: So all doors are priced out? Even a regular, unmodified, unlockable door?
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [14]]

Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [15]]

Q: Uh, so how do I know if my furnishings are low, medium, or high?
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [16]]


Scripting

Q: I need some help with scripting. Can the team help me with it?
A: No. The team is far too busy working on Avlis. You can possibly get some help from:

[Source: [17]]

Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first (Send CPU a PM). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [18]]

Q: I heard heartbeat scripts are frowned upon, but...
A: No heartbeat scripts. They cause lag. [Source: [19]]

Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [20]]

Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [21]]

Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script?
A: Yes. Submit the request with your house. The team will add the script. [Source: [22]]

Q: Ok I've downloaded the avlis scripts erf file, and I put it in my erf folder. Where are the scripts? When I try to add one to a placable, I can't find it in the list?
A: In order to use the scripts once you've downloaded and put the erf file in your erf folder, you must import them into the toolset. To do this click 'File' -> 'Import' and select the housing erf. [Source: [23]]


Tips for Building

- Save often! There's nothing worse than building something twice.