User:Buddha:Sandbox

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Revision as of 18:19, 20 June 2010 by Buddha (talk | contribs) (Placeables & Tileset Project)
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Placeables Project

Hak 2da Line 2da Change Appearance Type Model Issue Status New Files Notes
avlis_main1_8 323 N Loom PLC_X0_LOO Needs ResetXForm Closed PLC_X0_LOO.mdl Replacement for standard Bioware model
avlis_main1_8 1004 N [Buddha]Floor 01 b_cor_floor01 New Closed b_cor_floor01.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1005 N [Buddha]Floor Corner 01 b_cor_floor45_01 New Closed b_cor_floor45_01.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1006 N [Buddha]Floor Stair Down 01a b_cor_flrstr01a New Closed b_cor_flrstr01a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1007 N [Buddha]Floor Stair Down 01b b_cor_flrstr01b New Closed b_cor_flrstr01b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1008 N [Buddha]Floor Stair Down 01c b_cor_flrstr01c New Closed b_cor_flrstr01c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1016 N [Buddha]Floor 02 b_cor_floor02 New Closed b_cor_floor02.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1017 N [Buddha]Floor Corner 02 b_cor_floor45_02 New Closed b_cor_floor45_02.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1018 N [Buddha]Floor Stair Down 02a b_cor_flrstr02a New Closed b_cor_flrstr02a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1019 N [Buddha]Floor Stair Down 02b b_cor_flrstr02b New Closed b_cor_flrstr02b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1020 N [Buddha]Floor Stair Down 02c b_cor_flrstr02c New Closed b_cor_flrstr02c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1028 N [Buddha]Floor 03 b_cor_floor03 New Closed b_cor_floor03.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1029 N [Buddha]Floor Corner 03 b_cor_floor45_03 New Closed b_cor_floor45_03.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1030 N [Buddha]Floor Stair Down 03a b_cor_flrstr03a New Closed b_cor_flrstr03a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1031 N [Buddha]Floor Stair Down 03b b_cor_flrstr03b New Closed b_cor_flrstr03b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1032 N [Buddha]Floor Stair Down 03c b_cor_flrstr03c New Closed b_cor_flrstr03c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1040 N [Buddha]Floor 04 b_cor_floor04 New Closed b_cor_floor04.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1041 N [Buddha]Floor Corner 04 b_cor_floor45_04 New Closed b_cor_floor45_04.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1042 N [Buddha]Floor Stair Down 04a b_cor_flrstr04a New Closed b_cor_flrstr04a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1043 N [Buddha]Floor Stair Down 04b b_cor_flrstr04b New Closed b_cor_flrstr04b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1044 N [Buddha]Floor Stair Down 04c b_cor_flrstr04c New Closed b_cor_flrstr04c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1072 N nwn2: merchant stall1 merch3 Had a building for a walkmesh Closed merch3.mdl; merch3.pwk Had two unwelded verts; made walkmesh with hole in the middle so you can insert NPC merchants
avlis_main1_8 1200 Y [Buddha]Black 1/4 Sq plc_blackqtrsqr New Closed plc_blackqtrsqr.mdl New black 1/4 tile square
avlis_main1_8 1201 Y [Buddha]Black 1 x 1 plc_blacksquare New Closed plc_blacksquare.mdl New black full tile square
avlis_main1_8 1202 N Tent_2 zlc_v83 Needs ResetXForm Closed zlc_v83.mdl; zlc_v83.pwk
avlis_main1_8 1202 Y [Buddha]Dirt 1/4 Sq plc_dirtqtrsqr New Closed plc_dirtqtrsqr.mdl New dirt 1/4 tile square
avlis_main1_8 1203 N Tent_3 zlc_v84 Needs ResetXForm Closed zlc_v84.mdl; zlc_v84.pwk
avlis_main1_8 1203 Y [Buddha]Dirt 1 x 1 plc_dirtsquare New Closed plc_dirtsquare.mdl New dirt full tile square
avlis_main1_8 1204 Y [Buddha]Grass 1/4 Sq plc_grassqtrsqr New Closed plc_grassqtrsqr.mdl New grass 1/4 tile square
avlis_main1_8 1205 Y [Buddha]Grass 1 x 1 plc_grasssquare New Closed plc_grasssquare.mdl New grass full tile square
avlis_main1_8 1206 Y WRM_Cypress_Medium plc_wrmC2 ResetXForm, add textures & add to 2da Closed plc_wrmC2.mdl; plc_wrmC2.pwk Had no textures. Does now.
avlis_main1_8 1207 Y [Buddha]Useable Fire avl_F01 New Closed avl_F01.mdl New placeable, useable on/off fire
avlis_main1_8 1208 Y [Buddha]Useable Firewood avl_F02 New Closed avl_F02.mdl New placeable, useable on/off fire
avlis_main1_8 1209 Y [Buddha]Useable Candle Flame avl_F03 New Closed avl_F03.mdl New placeable, useable on/off fire
avlis_main1_8 1210 Y [Buddha]Empty Doorframe avl_door01 New Closed avl_door01.mdl; avl_door01.pwk New placeable, empty doorframe
avlis_main1_8 1211 Y [Buddha]Vertical Black avl_door_black New Closed avl_door_black.mdl New placeable, black fill for doorframe
avlis_main1_8 1212 Y [Buddha]Floor 05 b_cor_floor05 New Closed b_cor_floor05.mdl New stone floor for corridors
avlis_main1_8 1213 Y [Buddha]Floor 05 1/4 b_cor_floor05s New Closed b_cor_floor05s.mdl New stone floor for corridors
avlis_main1_8 1214 Y [Buddha]Floor Stair Down 05a b_cor_flrstr05a New Closed b_cor_flrstr05a.mdl New stone floor for corridors
avlis_main1_8 1215 Y [Buddha]Floor Stair Down 05b b_cor_flrstr05b New Closed b_cor_flrstr05b.mdl New stone floor for corridors
avlis_main1_8 1216 Y [Buddha]Floor Stair Down 05c b_cor_flrstr05c New Closed b_cor_flrstr05c.mdl New stone floor for corridors
avlis_main1_8 1217 Y [Buddha]Floor 06 b_cor_floor06 New Closed b_cor_floor06.mdl New stone floor for corridors
avlis_main1_8 1218 Y [Buddha]Floor 06 1/4 b_cor_floor06s New Closed b_cor_floor06s.mdl New stone floor for corridors
avlis_main1_8 1219 Y [Buddha]Floor Stair Down 06a b_cor_flrstr06a New Closed b_cor_flrstr06a.mdl New stone floor for corridors
avlis_main1_8 1220 Y [Buddha]Floor Stair Down 06b b_cor_flrstr06b New Closed b_cor_flrstr06b.mdl New stone floor for corridors
avlis_main1_8 1221 Y [Buddha]Floor Stair Down 06c b_cor_flrstr06c New Closed b_cor_flrstr06c.mdl New stone floor for corridors
avlis_main1_8 1222 Y [Buddha]Floor 01 1/4 b_cor_floor01s New Closed b_cor_floor01s.mdl New quarter sized floor
avlis_main1_8 1223 Y [Buddha]Floor 02 1/4 b_cor_floor02s New Closed b_cor_floor02s.mdl New quarter sized floor
avlis_main1_8 1224 Y [Buddha]Floor 03 1/4 b_cor_floor03s New Closed b_cor_floor03s.mdl New quarter sized floor
avlis_main1_8 1225 Y [Buddha]Floor 04 1/4 b_cor_floor04s New Closed b_cor_floor04s.mdl New quarter sized floor
avlis_main1_8 1226 Y [Buddha]Wall Corridor 01 1/2 b_cor_wall01s New Closed b_cor_wall01s.mdl; b_cor_wall01s.pwk New half sized wall
avlis_main1_8 1227 Y [Buddha]Wall Corridor 02 1/2 b_cor_wall02s New Closed b_cor_wall02s.mdl; b_cor_wall02s.pwk New half sized wall
avlis_main1_8 1228 Y [Buddha]Wall Corridor 03 1/2 b_cor_wall03s New Closed b_cor_wall03s.mdl; b_cor_wall03s.pwk New half sized wall
avlis_main1_8 1229 Y [Buddha]Wall Corridor 04 1/2 b_cor_wall04s New Closed b_cor_wall04s.mdl; b_cor_wall04s.pwk New half sized wall
avlis_main1_8 2174 N Altar, Evil 3 zlc_m34 Torches cause visual artifacts Closed zlc_m34.mdl Replaced cylindrical meshes
avlis_main1_8 2554 N Tent_1 zlc_v82 Needs ResetXForm Closed zlc_v82.mdl; zlc_v82.pwk
avlis_main1_8 3080 N Display Case zlc_h72 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed zlc_h72.mdl; zlc_h72.pwk Will move instances already in the module. All placed instances will need to be adjusted x: -0.04, y: -0.09, Bearing: +2.5
avlis_main1_8 3081 N Display Case zlc_h73 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed zlc_h73.mdl; zlc_h73.pwk Will move instances already in the module. All placed instances will need to be adjusted x: -0.01, y: -0.01, Bearing: +0.4
avlis_main1_8 3082 N Display Case zlc_h74 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed zlc_h74.mdl; zlc_h74.pwk Will move instances already in the module. All placed instances will need to be adjusted x: +0.03, y: +0.02, Bearing: +2.6
avlis_main1_8 3427 N Table, Wrought Iron gi-p-table No walkmesh Closed gi-p-table.pwk
avlis_main1_8 3428 Y Chair, Wrought Iron gi-p-chair2 No walkmesh, sit 90* counterclockwise Closed avl_c01.mdl; avl_c01.pwk Replace Model on line 3428 with avl_c01; renaming required to support seat direction fix
avlis_main1_8 3572 N Throne, Skull sthrone Sit 90* counterclockwise Rejected Requires too much reworking; seat height needs to be lower, use node inserted. Just use an invis obj!
avlis_main1_8 3899 N WRM_Tree_Medium[Summer] plc_wrmT2 Needs ResetXForm Closed plc_wrmT2.mdl Walkmesh was ok
avlis_main1_8 3900 N WRM_Tree_Large[Summer] plc_wrmT3 Needs ResetXForm Closed plc_wrmT3.mdl; plc_wrmT3.pwk
avlis_main1_8 3901 N WRM_Spruce_Medium[Summer] plc_wrmP1 Needs ResetXForm Closed plc_wrmP1.mdl; plc_wrmP1.pwk No shadows due to model shape
avlis_main1_8 3902 N WRM_Spruce_Large[Summer] plc_wrmP2 Needs ResetXForm Closed plc_wrmP2.mdl; plc_wrmP2.pwk No shadows due to model shape
avlis_main1_8 3903 N WRM_Spruce_Small[Summer] plc_wrmP3 Needs ResetXForm Closed plc_wrmP3.mdl; plc_wrmP3.pwk No shadows due to model shape
avlis_main1_8 3904 Y WRM_Rock_Small plc_wrmR1 Needs ResetXForm & tighter walkmesh Closed plc_wrmR1.mdl; plc_wrmR1.pwk Change appearance type to WRM_Rock_Medium
avlis_main1_8 3905 N WRM_Willow_Medium plc_wrmW1 Needs ResetXForm Closed plc_wrmW1.mdl; plc_wrmW1.pwk
avlis_main1_8 3906 N WRM_Rock_Large plc_wrmR3 Needs ResetXForm & new walkmesh Closed plc_wrmR3.mdl; plc_wrmR3.pwk
avlis_main1_8 3907 Y WRM_Rock_Medium plc_wrmR2 Needs ResetXForm & new walkmesh Closed plc_wrmR2.mdl; plc_wrmR2.pwk Change appearance type to WRM_Rock_Small
avlis_main1_8 3908 N WRM_Tree_Large[Winter] plc_wrmWA Needs ResetXForm Closed plc_wrmWA.mdl; plc_wrmWA.pwk
avlis_main1_8 3909 N WRM_Tree_Medium[Winter] plc_wrmWB Needs ResetXForm Closed plc_wrmWB.mdl; plc_wrmWB.pwk
avlis_main1_8 3910 N WRM_Spruce_Medium[Winter] plc_wrmPA Needs ResetXForm Closed plc_wrmPA.mdl; plc_wrmPA.pwk No shadows due to model shape
avlis_main1_8 3911 N WRM_Spruce_Large[Winter] plc_wrmPB Needs ResetXForm Closed plc_wrmPB.mdl; plc_wrmPB.pwk No shadows due to model shape
avlis_main1_8 3912 N WRM_Spruce_Small[Winter] plc_wrmPC Needs ResetXForm Closed plc_wrmPC.mdl; plc_wrmPC.pwk No shadows due to model shape
avlis_main1_8 3913 Y WRM_Tree_Medium[Autumn] plc_wrmAA Needs ResetXForm Closed plc_wrmAA.mdl Change appearance type name to WRM_Tree_Large[Autumn]
avlis_main1_8 3914 Y WRM_Tree_Large[Autumn] plc_wrmAB Needs ResetXForm Closed plc_wrmAB.mdl; plc_wrmAB.pwk Change appearance type name to WRM_Tree_Medium[Autumn]
avlis_main1_8 3915 Y WRM_Tree_Medium[Spring] plc_wrmFA Needs ResetXForm Closed plc_wrmFA.mdl; plc_wrmFA.pwk Change appearance type name to WRM_Tree_Large[Spring]
avlis_main1_8 3916 Y WRM_Tree_Large[Spring] plc_wrmFB Needs ResetXForm Closed plc_wrmFB.mdl; plc_wrmFB.pwk Change appearance type name to WRM_Tree_Medium[Spring]
avlis_main1_8 3917 N WRM_Cypress_Large plc_wrmC1 Needs ResetXForm & textures Closed plc_wrmC1.mdl; plc_wrmC1.pwk
avlis_main1_8 3918 N WRM_Mirkwood_Medium plc_wrmM1 Needs ResetXForm Closed plc_wrmM1.mdl Had to leave shadows turned off; too fucked up; walkmesh ok
avlis_main1_8 3919 N WRM_Mirkwood_Small plc_wrmM2 Needs ResetXForm Closed plc_wrmM2.mdl; plc_wrmM2.pwk
avlis_main1_8 3920 N WRM_Mirkwood_Large plc_wrmM3 Needs ResetXForm Closed plc_wrmM3.mdl; plc_wrmM3.pwk Had to leave shadows turned off; too fucked up
avlis_main1_8 3921 N WRM_Rubble_Large plc_wrmR4 Needs ResetXForm & new walkmesh Closed plc_wrmR4.mdl; plc_wrmR4.pwk
avlis_main1_8 3922 N WRM_Rubble_Medium plc_wrmR5 Needs ResetXForm & new walkmesh Closed plc_wrmR5.mdl; plc_wrmR5.pwk
avlis_main1_8 3923 N WRM_Rubble_Small plc_wrmR6 Needs ResetXForm & new walkmesh Closed plc_wrmR6.mdl; plc_wrmR6.pwk
avlis_main1_8 3993 N Cliff TNO, End 1 dag_tnocliff1 Walkmesh too big Closed dag_tnocliff1.mdl; dag_tnocliff1.pwk Also ResetXForm and capped the end
avlis_main1_8 3994 N Cliff TNO, End 2 dag_tnocliff2 Walkmesh too big Closed dag_tnocliff2.mdl; dag_tnocliff2.pwk Also ResetXForm and capped the end
avlis_main1_8 4907 Y Chest: Large 1 (NWN2)* nw2chestl1 No animation Closed avl_b01.mdl; avl_b01.pwk Replace Model on line 4907 with avl_b01; renaming required to support animations
avlis_main1_8 4908 Y Chest: Large 2 (NWN2)* nw2chestl2 No animation Closed avl_b02.mdl; avl_b02.pwk Replace Model on line 4908 with avl_b02; renaming required to support animations
avlis_main1_8 NA N NA NA New Closed buddha_dirt.tga Texture for plc_dirtsquare and plc_dirtqtrsq
avlis_main1_8 NA N All WRM Spring Trees NA Retina damage from overly bright pink texture Closed plc_wrm_LeavesP.tga Adjusted texture to be more realistic
avlis_main1_8 NA N NA NA New Closed wood01a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed wood02a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed wood03a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed wood04a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed buddha_stone01.tga New stone texture for floors
avlis_main1_8 NA N NA NA New Closed buddha_stone02.tga New stone texture for floors
copapplaceable 1500 N Carpet, Acorn zlc_c01 White edges on texture Closed carpet_01.tga Removed alpha channel
copapplaceable 1510 N Carpet, Persian People zlc_c11 Yellow \"stain\" on texture Closed carpet_11.tga Fixed yellow stain
copapplaceable 1511 N Carpet, Persian Diamonds zlc_c12 White edges on texture Closed carpet_12.tga Removed alpha channel
copapplaceable 1516 N Carpet, Medallion zlc_c17 White edges on texture Closed carpet_17.tga Adjusted texture, removed alpha
copapplaceable 1518 N Carpet, Floral Medallion zlc_c19 White edges on texture Closed carpet_19.tga Adjusted texture, removed alpha
copapplaceable 1519 N Carpet, Foliage zlc_c20 White edges on texture Closed carpet_20.tga Removed alpha channel
copapplaceable 1529 N Carpet, Vines & Fruit - Cream zlc_c30 White edges on texture Closed carpet_30.tga Adjusted texture, removed alpha
copapplaceable 1532 N Carpet, Diamonds zlc_c33 White edges on texture Closed carpet_33.tga Adjusted texture, removed alpha
copapplaceable 1925 N Tent_Bwlg zlc_d23 Needs ResetXForm Closed zlc_d23.mdl; zlc_d23.pwk
copapplaceable 1927 N Tent_Bwsm zlc_d25 Needs ResetXForm Closed zlc_d25.mdl; zlc_d25.pwk
copapplaceable 1932 N Tent_4 zlc_d30 Needs ResetXForm Closed zlc_d30.mdl; zlc_d30.pwk
copapplaceable 3012 N Ocean - Seashell, Angelwing L seashell4 Needs new walkmesh Closed seashell4.mdl; seashell4.pwk Was \"walkable\" and now is not
copapplaceable 3020 N Ocean - Starfish, Sunflower Star starfish3 Needs tighter walkmesh Closed starfish3.mdl; starfish3.pwk Fixed some model issues also
copapplaceable 4661 N _Display_Case_4 plx_glcab01 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed plx_glcab01.mdl; plx_glcab01.pwk Will move instances already in the module. All placed instances will need to be adjusted x: -0.04, y: -0.09, Bearing: +2.5