Psionic Specializations

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Part of the series on
Psionics

The Psion Class
Telepathy Guide
Psychic Combat


Psionic Disciplines
Table of all Powers
Clairsentience (Table)
Metapsionics (Table)
Psychokinesis (Table)
Psychometabolism (Table)
Psychoportation (Table)
Telepathy (Table)
Specializations


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These feats augment, support and extend a psion's other powers and abilities. In particular, the ability of a psion to perform multiple manifestations without rest (expansive mind), the degree to which a psion attempts to manifest feats within a discipline for which they lack natural talent (focus), and the degree of mastery than a psion has achieved within individual disciplines (expertise).

Expansive Mind Feats

These feats reflect the effort a psion has invested in expanding their ability perform psionic manifestations before their mind becomes exhausted

Expansive Mind

Type of Feat: Special
Prerequisite: None
Required for: Epic Expansive Mind
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.
Use: Automatic.

Epic Expansive Mind

Type of Feat: Special
Prerequisite: 21st Level, Expansive Mind V
Required for: None
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.
Use: Automatic

Psionic Focus Feats

Psionic focus represent the effort that a psion has devoted to manifesting powers within a particular discipline. Such efforts are typically necessary to counteract a lack of natural talent, and thus psions are unlikely to take these feats in disciplines for which they are inherently capable.

Psionic Focus

Type of Feat: Special
Prerequisite: None
Required for: Epic Psionic Focus
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.
Use: Automatic

Epic Psionic Focus

Type of Feat: Special
Prerequisite: 21st Level, Psionic Focus II
Required for: None
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.
Use: Automatic

Psychic Expertise Feats

Psychic expertise feats reflect the degree of mastery that a psion has achieved in a particular discipline; quite literally, their degree of expertise within that discipline. A psion is not restricted from developing expertise in multiple disciplines.

Psychic Expertise

Type of Feat: Special
Prerequisite: None
Required for: Epic Psychic Expertise
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level. This feat can be taken up to 2 times per discipline.
Use: Automatic

Epic Psychic Expertise

Type of Feat: Special
Prerequisite: 21st Level, Psychic Expertise II
Required for: None
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level. This feat can be taken up to 2 times per discipline.
Use: Automatic

Expertise affects:

Clairsentience: Clairvoyance/Clairaudience, Object Reading, True Sight

Metapsionics: Psionic Vampirism, Ultrablast (damage from being immune), Wrench

Psychokinesis: Ballistic Attack, Detonate, Disintegrate, Molecular Agitation, Project Force

Psychometabolism: Adrenenaline Control, Catfall, Cell Adjustment, Chameleon Power, Life Drain, Photosynthesis, Strength of the Land

Psychoportation: Summon Planar Energy (except water)

Telepathy: Ego Whip, ESP, Inflict Pain, Intellect Fortress, Mental Barrier

Expertise does not affect:

Clairsentience: Combat Mind+, Danger Sense, See Invisibility

Metapsionics: Cannibalize, Psionic Residue, Psychic Clone, Psychic Drain, Receptacle, Stasis Field

Psychokinesis: Animate Shadow, Telekinesis, Time Shift,

Psychometabolism: Accelerate, Biofeedback, Cause Sleep, Complete Heal, Death Field, Ectoplasmic Form, Enhanced Strength, Flesh Armor, Lend Health, Regenerate+

Psychoportation: Dimension Door, Banishment, Summon Planar Creature

Telepathy: Attract, Aversion, Contact, Daydream, Dominate, Hallucinations, Id Insinuation, Mind Blank, Mind Blast, Mind Thrust, Mind Wipe+, Psionic Blast, Psychic Crush, Psychic Surgery, Sensory Suppression, Suppress Fear, Thought Shield, Tower of Iron Will

+ The original number is too low for any expertise to have an affect on it.

Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).

Psionic Augmentations

Harness Subconscious

Type of Feat: Selected
Prerequisite: Psion Level 5+
Required for: n/a
Specifics: Can only be used once per reset. The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).
Note: Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.
Use: via ACP (or certain items that might bypass the meditation requirement)

Meditative Focus

Type of Feat: Selected
Prerequisite: Psion Level 10+
Required for: n/a
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.
Use: via ACP (or certain items that might bypass the meditation requirement)

Prolong

Type of Feat: Selected
Prerequisite: Psion Level 15+
Required for: n/a
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged
Use: via ACP (or certain items that might bypass the meditation requirement)

Magnify

Type of Feat: Selected
Prerequisite: Psion Level 21+
Required for: n/a
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled
Use: via ACP (or certain items that might bypass the meditation requirement)

Compound Use

If used together (chain/compound use), Psionic Augmentations incur longer meditation time. Check ACP for details.