Clairsentience: Difference between revisions

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(→‎Combat Mind: Added tidbit mentioned in recent forum thread)
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'''Prerequisites:''' None<br>
'''Prerequisites:''' None<br>
'''Required For:''' None<br>
'''Required For:''' None<br>
A character using this power has an unusually keen understanding of his enemies and their fighting tactics. As a result, the psionicist gains a +2 bonus to his AC, attack rolls, and all saving throws.<br>
A character using this power has an unusually keen understanding of his enemies and their fighting tactics. As a result, the psionicist gains a +2 bonus to his AC (Dodge), attack rolls, and all saving throws.<br>


==Danger Sense==
==Danger Sense==

Revision as of 04:23, 3 November 2007

Part of the series on
Psionics

The Psion Class
Telepathy Guide
Psychic Combat


Psionic Disciplines
Table of all Powers
Clairsentience (Table)
Metapsionics (Table)
Psychokinesis (Table)
Psychometabolism (Table)
Psychoportation (Table)
Telepathy (Table)
Specializations


Related subjects
Dreamscape
Classes | Monk
ACP: Psionics
Forum Page

Clairvoyance/Clairaudience

Power Score: Wis -3
Cost: 6
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: None
Required For: See Invisibility, Psychic Clone
With this power, the psionicist becomes acutely aware of all sights and sounds in his vicinity. This grants him a 10 point bonus to all spot, search, and listen rolls.

Combat Mind

Power Score: Int -4
Cost: 9
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: None
Required For: None
A character using this power has an unusually keen understanding of his enemies and their fighting tactics. As a result, the psionicist gains a +2 bonus to his AC (Dodge), attack rolls, and all saving throws.

Danger Sense

Power Score: Wis -3
Cost: 7
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 4 rounds + 1 round / level
Save: None
Prerequisites: None
Required For: None
When using danger sense, the psionicist will receive a slight tingle at the back of his neck when danger is near. This makes him immune to sneak attacks, death attacks and traps.

Object Reading

Power Score: Int -2
Cost: 8
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 5 rounds +1 round / level
Save: None
Prerequisites: None
Required For: None
Object reading is the ability to detect psychic impressions left on an object by its previous owners. It grants the psionicist a 10 point bonus to his lore and appraise skills for the duration.

See Invisibility

Power Score: Wis -4
Cost: 9
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: Clairvoyance/Clairaudience
Required For: True Sight
With this power, the psionicist can plainly see all invisible objects in his normal visual range.

True Sight

Power Score: Wis -4
Cost: 15
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: See Invisibility
Required For: None
With this power, the psionicist is able to see all things as they truly are. The psionicist gains a bonus to Spot of either twice his psionicist level or 30, whichever is greater. The psionicist can also see through magical Darkness and Invisibility.