Psychometabolism: Difference between revisions
(Added Crisis of Life) |
(Degendering all of these descriptions.) |
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' Complete Healing, Accelerate<br/> | '''Required For:''' Complete Healing, Accelerate<br/> | ||
By controlling the production and release of adrenaline in | By controlling the production and release of adrenaline in their system, the psionicist can give themself a temporary physical boost on demand. The character gains 1d4 points in strength, dexterity, and constitution scores. | ||
== Biofeedback == | == Biofeedback == | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
Biofeedback is the ability to control the flow of blood through one’s own body. | Biofeedback is the ability to control the flow of blood through one’s own body. The psionicist can easily control bleeding: as a result, they suffers five fewer points of damage from any physical attack (5/- DR S/P/B). Also by flooding key portions of the body with blood, the psionicist effectively cushions blows and reduces their effect, increasing their armor class by one (+1 Natural AC). | ||
<br>Note: Only duration increases with level; the effects remain the same. | <br>Note: Only duration increases with level; the effects remain the same. | ||
<br>Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth. | <br>Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth. | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
A character using this power always seems to land gracefully on his feet. This grants | A character using this power always seems to land gracefully on his feet. This grants a 5 point bonus to tumbling and makes the character nearly impossible to knockdown. | ||
== Cause Sleep == | == Cause Sleep == | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' Displacement<br/> | '''Required For:''' Displacement<br/> | ||
The psionicist using this power actually changes the coloration of | The psionicist using this power actually changes the coloration of their skin, clothing, and equipment to match their surroundings. This providing a 10 point bonus to hide and move silently checks. | ||
== Complete Healing == | == Complete Healing == | ||
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'''Prerequisites:''' Adrenaline Control, Cell Adjustment<br/> | '''Prerequisites:''' Adrenaline Control, Cell Adjustment<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
The psionicist who has mastered this power can heal | The psionicist who has mastered this power can heal themself of all wounds in a very short period of time. After entering a deep trance, so deep that it cannot be broken prematurely once entered. During this trance, the psion's body is repairing itself at an incredible rate. At the end of the trance, the psion awakens, restored to full health. | ||
== Crisis of Life (Power Stone Only) == | == Crisis of Life (Power Stone Only) == | ||
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'''Prerequisites:''' Life Draining<br/> | '''Prerequisites:''' Life Draining<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, | A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, the psion sacrifices takes half of their hit points as negative damage, with no saving throw. Every round: Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage. | ||
== Displacement == | == Displacement == | ||
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'''Prerequisites:''' Chameleon Power<br/> | '''Prerequisites:''' Chameleon Power<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
This power resembles the displacer beast’s natural ability to make | This power resembles the displacer beast’s natural ability to make itself appear to be up to 3 feet from its actual location. The psionicist gains 50% concealment, making them very difficult to attack. | ||
== Ectoplasmic Form == | == Ectoplasmic Form == | ||
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'''Prerequisites:''' Cell Adjustment<br/> | '''Prerequisites:''' Cell Adjustment<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
With this power a psionicist converts | With this power a psionicist converts themself to ectoplasm. They becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. They are beyond the sensory range of most creatures who do not pass a Will save. The psionicist also is granted 100/- DR to physical damage, and Psion lvl % Damage Immunity to Acid, Cold, Electric, Fire, and Sonic damage. Like a sanctuary spell, any direct offensive action will return the psionicist to their regular form. | ||
== Enhanced Strength == | == Enhanced Strength == | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' Strength of the Land<br/> | '''Required For:''' Strength of the Land<br/> | ||
A psionicist can increase | A psionicist can increase their physical strength score up to a maximum of 18 through use of this power. The cost is the difference between their current strength and 18. | ||
== Flesh Armor == | == Flesh Armor == | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
The psionicist transforms | The psionicist transforms their skin into armor. They gain 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of their body, the psionicist can enjoy its benefits without suffering any penalty they might have if they were actually wearing armor. | ||
== Lend Health == | == Lend Health == | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
Lend health is a power of healing. The psionicist can transfer a percentage of | Lend health is a power of healing. The psionicist can transfer a percentage of their own hit points to someone else via touch. They can transfer 10%, 25%, 50%, or 80% of their hit points in a single round. | ||
== Life Draining == | == Life Draining == | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' Death Field<br/> | '''Required For:''' Death Field<br/> | ||
With this power, a psionicist can drain hit points from another character and use them to recover | With this power, a psionicist can drain hit points from another character and use them to recover their own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results. | ||
== Metamorphosis == | == Metamorphosis == | ||
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'''Prerequisites:''' Cell Adjustment<br/> | '''Prerequisites:''' Cell Adjustment<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
The psionicist can alter | The psionicist can alter their body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to their natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic powers. However, the ability to cast spells is lost and the psion cannot use equipment with the exception of potions. | ||
{| border="1" | {| border="1" | ||
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'''Prerequisites:''' None<br/> | '''Prerequisites:''' None<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as | A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as they are outdoors and the sun is out, they will heal up to 3 hit points every half round for as long as the power lasts. | ||
== Regenerate == | == Regenerate == | ||
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'''Prerequisites:''' Cell Adjustment<br/> | '''Prerequisites:''' Cell Adjustment<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
With this power the psionicist can repair injuries much faster than natural healing. | With this power the psionicist can repair injuries much faster than natural healing. They regenerates 2 hit points every round for the duration of the spell. | ||
== Strength of the Land == | == Strength of the Land == | ||
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'''Prerequisites:''' Enhanced Strength<br/> | '''Prerequisites:''' Enhanced Strength<br/> | ||
'''Required For:''' None<br/> | '''Required For:''' None<br/> | ||
This power lets the psionicist tap into the strength of the land itself. This grants the | This power lets the psionicist tap into the strength of the land itself. This grants the psion a +3 bonus to attack and damage rolls, 25 temporary hit points, and 5 spell resistance (this does stack). | ||
[[Category:Psionics]] | [[Category:Psionics]] |
Revision as of 18:17, 11 May 2023
Part of the series on Psionics |
The Psion Class Psionic Disciplines Related subjects |
Psychometabolism (tabular overview) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a egoist.
Accelerate
Power Score: Con –2
Cost: 20
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Round/Level
Save: None
Prerequisites: Adrenaline Control
Required For: None
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.
Adrenaline Control
Power Score: Con –3
Cost: 12
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: None
Required For: Complete Healing, Accelerate
By controlling the production and release of adrenaline in their system, the psionicist can give themself a temporary physical boost on demand. The character gains 1d4 points in strength, dexterity, and constitution scores.
Biofeedback
Power Score: Con –2
Cost: 10
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: None
Required For: None
Biofeedback is the ability to control the flow of blood through one’s own body. The psionicist can easily control bleeding: as a result, they suffers five fewer points of damage from any physical attack (5/- DR S/P/B). Also by flooding key portions of the body with blood, the psionicist effectively cushions blows and reduces their effect, increasing their armor class by one (+1 Natural AC).
Note: Only duration increases with level; the effects remain the same.
Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.
Catfall
Power Score: Con -2
Cost: 8
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: None
Required For: None
A character using this power always seems to land gracefully on his feet. This grants a 5 point bonus to tumbling and makes the character nearly impossible to knockdown.
Cause Sleep
Power Score: Wis -2
Cost: 11
Discipline: Psychometabolism
Range: Medium
Area of Effect: 1 Creature
Duration: 3 Rounds + 1 Round/Level
Save: Will: Negates
Save DC: 12 + 1/2 Psion Level + WIS Modifier
Prerequisites: None
Required For: None
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.
Cell Adjustment
Power Score: Con –3
Cost: 12
Discipline: Psychometabolism
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: None
Prerequisites: None
Required For: Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.
Chameleon Power
Power Score: Con –1
Cost: 10
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: None
Required For: Displacement
The psionicist using this power actually changes the coloration of their skin, clothing, and equipment to match their surroundings. This providing a 10 point bonus to hide and move silently checks.
Complete Healing
Power Score: Con
Cost: 30
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: Instantaneous
Save: None
Prerequisites: Adrenaline Control, Cell Adjustment
Required For: None
The psionicist who has mastered this power can heal themself of all wounds in a very short period of time. After entering a deep trance, so deep that it cannot be broken prematurely once entered. During this trance, the psion's body is repairing itself at an incredible rate. At the end of the trance, the psion awakens, restored to full health.
Crisis of Life (Power Stone Only)
Power Score: Con -5
Cost: 36
Discipline: Psychometabolism
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: Fortitude: Negates
Prerequisites: N/A
Required For: N/A
With this power, the psionicist attempts to take control of the heart of a creature they touch. Upon a successful touch attack, the target must make a successful save or die. If the target succeeds, they will still be stunned momentarily. The psionicist can also use this power to attempt to shock the heart of a recently fallen individual into starting: an approximation of the raise dead spell. Unlike divine magic, this physical restart only has a 50 + psi lvl% chance of success.
Death Field
Power Score: Con –8
Cost: 40
Discipline: Psychometabolism
Range: 0
Area of Effect: 10 m. Radius
Duration: 2 Rounds + 1 Round/2 Levels
Save: Fortitude: Half
Save DC: 12 + 1/2 Psion Level + CON Modifier
Prerequisites: Life Draining
Required For: None
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, the psion sacrifices takes half of their hit points as negative damage, with no saving throw. Every round: Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.
Displacement
Power Score: Con –3
Cost: 12
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: Chameleon Power
Required For: None
This power resembles the displacer beast’s natural ability to make itself appear to be up to 3 feet from its actual location. The psionicist gains 50% concealment, making them very difficult to attack.
Ectoplasmic Form
Power Score: Con –4
Cost: 18
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 5 Rounds + 1 Round/Level
Save: Will
Save DC: 12 + 1/2 Psion Level + CON Modifier
Prerequisites: Cell Adjustment
Required For: None
With this power a psionicist converts themself to ectoplasm. They becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. They are beyond the sensory range of most creatures who do not pass a Will save. The psionicist also is granted 100/- DR to physical damage, and Psion lvl % Damage Immunity to Acid, Cold, Electric, Fire, and Sonic damage. Like a sanctuary spell, any direct offensive action will return the psionicist to their regular form.
Enhanced Strength
Power Score: Wis -3
Cost: Varies
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: None
Required For: Strength of the Land
A psionicist can increase their physical strength score up to a maximum of 18 through use of this power. The cost is the difference between their current strength and 18.
Flesh Armor
Power Score: Con –3
Cost: 12
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: None
Required For: None
The psionicist transforms their skin into armor. They gain 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of their body, the psionicist can enjoy its benefits without suffering any penalty they might have if they were actually wearing armor.
Lend Health
Power Score: Con –1
Cost: 5
Discipline: Psychometabolism
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: None
Prerequisites: None
Required For: None
Lend health is a power of healing. The psionicist can transfer a percentage of their own hit points to someone else via touch. They can transfer 10%, 25%, 50%, or 80% of their hit points in a single round.
Life Draining
Power Score: Con –3
Cost: 9
Discipline: Psychometabolism
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: Fortitude: Negates
Save DC: 12 + 1/2 Psion Level + CON Modifier
Prerequisites: None
Required For: Death Field
With this power, a psionicist can drain hit points from another character and use them to recover their own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.
Metamorphosis
Power Score: Con –6
Cost: 25
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/2 Levels
Save: None
Prerequisites: Cell Adjustment
Required For: None
The psionicist can alter their body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to their natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic powers. However, the ability to cast spells is lost and the psion cannot use equipment with the exception of potions.
STR | DEX | CON | AC | Attacks | Special Powers | Alt Form | |
---|---|---|---|---|---|---|---|
Umber Hulk | 23 | 15 | 19 | 19 | 2d4+6 (x2), 2d8+6 | Temporary HP (30), True Sight | Shield guardian (+2STR) |
Brown Bear | 27 | 13 | 19 | 13 | 1d4+8 (x3) | Temporary HP (10) | Bipedal Dire Bear (+2CON) |
Giant Spider | 19 | 17 | 12 | 18 | 1d8+4 | Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle & Movement Speed Decrease | White Spider (+2CON) |
Troll | 23 | 14 | 23 | 17 | 1d6+6 (x3) | Temporary HP (10), Regeneration (5) | Troll Warrior (+2DEX), Wields axe |
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.
Note that the "shield guardian" form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature
Photosynthesis
Power Score: Con
Cost: 11
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Round/Level
Save: None
Prerequisites: None
Required For: None
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as they are outdoors and the sun is out, they will heal up to 3 hit points every half round for as long as the power lasts.
Regenerate
Power Score: Con –4
Cost: 24
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/Level
Save: None
Prerequisites: Cell Adjustment
Required For: None
With this power the psionicist can repair injuries much faster than natural healing. They regenerates 2 hit points every round for the duration of the spell.
Strength of the Land
Power Score: Con -2
Cost: 18
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 Minute/2 Levels
Save: None
Prerequisites: Enhanced Strength
Required For: None
This power lets the psionicist tap into the strength of the land itself. This grants the psion a +3 bonus to attack and damage rolls, 25 temporary hit points, and 5 spell resistance (this does stack).