Losse'Emyn

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Clan Losse'Emyn

By Eliwyn O’Shea

The Clan Losse’Emyn does not reside in one place, but rather it wanders across Tyedu. It moves along the same route following game. The tribes of the clan are very protective of their territory and many wars have broken out on the plains.

They were shown this way of life by Nim'er (White-One). In the winter grounds there is much snow and ice but there is also and abundance of game. In their summer settlement grounds, they have learned to spread seeds so that they will grow to provide a larger harvest, though they are still left to grow wild for the most part with no one to tend them.

Losse’Emyn is governed by a counsel of Elders and the tribe’s shaman or shamans. There is one elder chosen from each family to serve on this counsel and the council members serves until death or resignation. Shamans are trained from the age of two. Shamans are born not chosen! They are marked before their birth by Nim’er. They are Pale of skin and hair, it is rumored that they are decedents from Nim’er. They also have a natural tendency for many of the more learned skills Herbalsim, Magic, Healing, and Keeping of the history.

War may break out on the plains but for twenty sunrises in the spring and twenty in the fall there is peace. This is when all of the tribes of the plains come together for trade, treaties, and marriage pacts. Marriages between tribes are common. Also at this time if a tribe had more than one Shaman born to the tribe and another tribe is lacking they may trade so that any tribe is never without a Shaman in training. Shamans are traded before they reach the age of two so that the Shaman they are to succeed may train them. Shamans are the most expensive commodities that a tribe could have.

These tribes are also very adept at war and at times are sought out to help with non-plainsmen’s wars. If the offer of reward is great enough some of the Warriors will be sent. They always return stronger than before and having learned much from the time away.

Nim'er

Losse’Emyn and the rest of the plainsmen were shown the way by a god whom did not identify his name. They call him Nim’er for his look. The main teachings of Nim’er are a love of healing, endurance and chaos. For healing keeps one alive and Chaos is what brings about change. The tribes are many and each follows him in their own way. Though if the whole of the Plains folk were threatened they would work together to protect what is theirs. For Nim’er had shown them to live like a family in the fact that: We can bicker between our selves but if you attack one of mine you attack us all.

Members of Clan Losse’Emyn

Most of the members of the clan are Human of at least Half-Human. But the clan will absorb anyone whom goes through the proper rituals. So other races may be found amongst the clan of Losse’Emyn. In fact many dwarves are members of the clan though they don’t always migrate with the clan but at times stay with the Mines.

The Clan as a whole is classified as Chaotic Good their intentions are good but they love change for the tribes betterment. Though you will find many people of different viewpoints within the tribe.