School of Conjuration
Published by the Academy of Mortal Magic, an entity of Andrinor's Trust January 25, 2116
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SCHOOL OF CONJURATION
Also know as the Summoner's Craft. In truth, Conjuration encompasses a wider field of magic such as the magic of manifestation of elemental energies into entities manipulated by the caster. Summoning through the use of Conjuration is not limited to entity found on the prime material but at certain mastery includes entities of Planar which is dependent on the individual believes of the spell wearer. As little is understood of the connection of types of planar entities that a caster may summon in regards to his believes, scholars believe that it has direct influences of the subconscious and quite possibly the divine even though its mastery involves an academic approach. Common entities that can be summoned include the common bagger to more complex beings such as greater dire animals and elementals. Noteworthy spells in the School of Conjuration includes Melf's Acid Arrow, Planar Binding and Summon Creature. Absolute control of the entity summoned has yet to have been fully successful but scholars advice that such summoned entities should be treated as "wild" for both the safety of the caster as well as his surroundings. Absolute followers of the school of Conjuration are prohibited from the School of Transmutation for the differences in philosophy in the shaping of arcane arts.
Yaztromo Vermithrax