From Avlis Wiki
Revision as of 09:11, 22 October 2009 by VoidHamlet (Taken from the public Development Updates thread, with some snipping.)
|Systems and Tools|
The Avlis Loot Drop System primarily focuses on feeding into the player economy either through merchant sellable items (rare), consumables (ammunition, some healing supplies), gold and recyclable goods.
* Base drop percentage is 10%. * Additional Bonus to Percentage Based on CR. * Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures) * Value of the Drop is based on an 8 category system similar to the XP system. * Categories are delineated by every 5 CR categories. * Creatures' loot drops are based on an individualized percentage drop depending on racial type.