Recycling System

From Avlis Wiki
Revision as of 12:40, 22 October 2009 by VoidHamlet (talk | contribs) (Taken from the public Development Updates thread.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Avlis Recycling System

The system is designed to do the following:

   * Create a market for low-level durable crafted goods.
   * Reduce the gold inflow from low-level durable crafted goods to those from PC to PC purchases.
   * Provide a means of making up for certain shortfalls in components.


System Basics:

   * There are three categories of recyclers: Metals (Weapons/Armor), Organics (Carpentry/Tailoring)
   and Precious Materials (Jewelling).
   * Each category will have a number of NPCs scattered around the servers.
   * Each item will give you 1 token per crafting level of the recipe.
   * You will be able to redeem up to 5 items per category per week.
   * Maximum yield per item is 10 tokens.
   * Therefore the maximum yield is 50 tokens/week.
   * Those with 3 or fewer crafting levels in a given category's tradeskills will be able to turn in
   15 items, or up to 50 tokens, whichever is lower in total value.
   * The tokens will be redeemable at Junk Shop merchants as the following:
   - 50 Tokens: 10x Moderate Value Crafting Components related to a craft OUTSIDE of that category.
   - 100 Tokens: 5x Higher Value Crafting Components related to a craft outside of that category.
   - 250 Tokens: 2x Rare Crafting Components, or charged magic item.
   (e.g rod of resurrection, necklace of weapon enchantment)
   - 500 Tokens: DM-Drop level crafting component (e.g wyrmskin, vrock skull)
   * Tokens can only be spent on merchants of the same category.
   * Tokens are non-transferable.


  • Related Topics:

Avlis Crafting System
Avlis Economy