Law: Difference between revisions
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''For the PC, see [[PCs:Law]]'' | |||
Law, generally, holds to the precept that structure is necessary to society, that it must be organized in order to survive. Lawful characters generally reflect the concepts of authority in their own lives. They are organized, capable of establishing and maintaining chains of command, giving and taking orders. They will defend existing governments, even when they are manifestly "wrong" by some other standard. They prefer strong governments such as monarchy over weaker forms such as democracy, and believe that order intrinsically permeates the universe. It is the antithesis of [[Chaos]]. | Law, generally, holds to the precept that structure is necessary to society, that it must be organized in order to survive. Lawful characters generally reflect the concepts of authority in their own lives. They are organized, capable of establishing and maintaining chains of command, giving and taking orders. They will defend existing governments, even when they are manifestly "wrong" by some other standard. They prefer strong governments such as monarchy over weaker forms such as democracy, and believe that order intrinsically permeates the universe. It is the antithesis of [[Chaos]]. | ||
[[Category: Alignments]] | [[Category: Alignments]] |
Latest revision as of 20:29, 11 June 2006
For the PC, see PCs:Law
Law, generally, holds to the precept that structure is necessary to society, that it must be organized in order to survive. Lawful characters generally reflect the concepts of authority in their own lives. They are organized, capable of establishing and maintaining chains of command, giving and taking orders. They will defend existing governments, even when they are manifestly "wrong" by some other standard. They prefer strong governments such as monarchy over weaker forms such as democracy, and believe that order intrinsically permeates the universe. It is the antithesis of Chaos.