Emote Keywords: Difference between revisions
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== Emote Keywords == | == Emote Keywords == | ||
<br> | |||
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise. | :* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br> | ||
:* You can choose to disable or enable the text-invoked emotes through the '''/emote_toggle''' command. | |||
<br><br> | <br><br> | ||
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*) | : '''*agree*''' Plays the Listen animation briefly (example: *agrees*) |
Revision as of 20:48, 20 July 2009
- See also: Emote Radial Menu
Actions avaliable upon typing key words in-game.
Basic Commands
- /ams AMS commands for toggling spell functions. Type /help ams for details.
- /help check for details.
- /check craftxp provides crafting information.
- /check brs provides Barbarian Rage System xp.
- /emote used to do character emotes. Type /help emote for details.
- /emote_toggle used to turn text-invoked emotes on or off.
- /me do a text emote.
- /roll roll a dice check. Type /help roll for details.
- /save saves your character.
- /blue colors text blue.
- /green colors text green.
- /red colors text red.
- /horse opens up a horse control menu. (Paladin only)
Dice Roll Keywords
- For Dice Rolls: There is NO need to capitalize the first letter.
- It is case insensitive on the first letter so you could type Animal Empathy, Animal empathy or animal empathy and it can be mixed with other text as shown above.
Roll Ability
- Strength Rolls a Strength check
- Dexterity Rolls a Dexterity check and plays the Steal animation
- Constitution Rolls a Constitution check
- Intelligence Rolls an Intelligence check and plays the Scratch Head animation
- Wisdom Rolls a Wisdom check and plays the Scratch Head animation
- Charisma Rolls a Charisma check and plays the Talk Normal animation for 5 seconds
Roll Save
- Fortitude Rolls a Fortitude Save
- Reflex Rolls a Reflex Save and plays the Steal animation
- Will Rolls a Will Save and plays the Drunk animation for 5 seconds
Roll Skill
- Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds
- Concentration Rolls a Concentration check
- Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds
- Discipline Rolls a Discipline check
- Heal Rolls a Heal check
- Hide Rolls a Hide check and plays the Dead Front animation until cancelled
- Listen Rolls a Listen check and plays the Turn Head Left animation
- Lore Rolls a Lore check and plays the Read animation
- Move Silently Rolls a Move Silently check and plays the Steal animation
- Open Lock Rolls an Open Lock check
- Parry Rolls a Parry check
- Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds.
- Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds
- Pickpocket Rolls a Pickpocket check and plays the Steal animation
- Search Rolls a Search check and Plays the Look Far animation for 3 seconds
- Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds
- Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell
- Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds
- Taunt Rolls a Taunt check and Plays the Taunt animation
- Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation
Emote Keywords
- All Emote Keywords must be lower case! Won't work otherwise.
- You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.
- All Emote Keywords must be lower case! Won't work otherwise.
- *agree* Plays the Listen animation briefly (example: *agrees*)
- *begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
- *bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
- *bored* Plays the Bored animation briefly (example: *looks bored*)
- *bow* Plays the bow animation (example: *bows stiffly*)
- *celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
- *chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
- *cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
- *chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
- *curtsey* Plays the bow animation (example: *curtsey*)
- *demand* Plays the Forceful Chat animation (example: *demands your attention*)
- *dice* Plays the Get Mid animation (example: *rolls some dice*)
- *drink* Plays the Drink animation (example: *drinks a swig of ale*)
- *drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
- *exhausted* Plays the Tired animation (example: *looks exhausted*)
- *fatigue* Plays the Tired animation (example: *looks fatigued*)
- *fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
- *fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
- *flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
- *giggle* Plays a giggle, if female (example: *giggles*)
- *greet* Plays the greeting voicechat (example: *greets NPC*)
- *hooray* Plays a Cheer voicechat and animation (example: *hooray*)
- *hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
- *laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
- *meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
- *mock* Plays the Taunt voicechat and animation (example: *mocks*)
- *nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
- *nod* Plays the Listen animation briefly (example: *nods*)
- *peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
- *plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
- *pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
- *prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
- *reads* Plays the Read animation once (example: *reads the old book*)
- *salute* Plays the Salute animation once (example: *salutes stiffly*)
- *scans* Plays the Look Far animation until cancelled (example: *scans the room*)
- *scratch* Plays the Scratch Head animation once (example: *scratches head*)
- *search* Plays the Look Far animation until cancelled (example: *searches the area*)
- *shifts* Plays the Pause animation until cancelled (example: *shifts position*)
- *sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
- *sips* Plays the Drink animation (example: *sips some coffee*)
- *sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
- *smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
- *snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
- *steal* Plays the Steal animation once (example: *deftly steals*)
- *stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
- *stretch* Plays the Bored animation briefly (example: *stretches*)
- *swipe* Plays the Steal animation once (example: *swipes some quarters*)
- *talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
- *taunt* Plays the Taunt voicechat and animation (example: *taunts*)
- *threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
- *tired* Plays the Tired animation(example: *looks tired*)
- *wave* Plays the greeting animation (example: *waves*)
- *whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
- *woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
- *worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
- *yawn* Plays the Bored animation briefly (example: *yawns loudly*)
Emote Special Keywords
- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
- "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
- "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
- "shakes head" - A "head shake" animation (example: *shakes head*')