PCs:Janur da Medican
Race: Human
Janur da Medican was born as the third son of a minor noble in M?Chek. His family arrived in M'Check by sea some fifty years ago.
Since he won?t inherit anything (the family is also rather poor for nobility: They don?t have enough land to live from it, so the income comes from the work as a merchant), young Janur followed a travelling bard to learn his trade. Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. Sadly they got in the way of bandits, and Janur panicked.
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. Janur is deeply ashamed of this deed and won?t tell anyone of it. If asked, he always tells that they ?went different ways?.
Now he roams Mikona and tries to make a living. He has recently tried going out adventuring again, but after dying two times he is not only afraid: He is convinced that this is not his way, that he should not fight! He?s sworn a vow not to wield a weapon again.
Young Janur was named after the founding ancestor of the da Medican, the notorious adventurer Janur da Medican. In the family there exists a great chest of tales, anecdotes and stories of him.
It is said, that he earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.
Everyone in the family regards this Janur da Medican as a mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids, and strangely every year, at the fall of the first snow, a bottle of fine elvish wine arrives with a note: ?To our dear friend Janur and his family, we still watch over the light and the dark.?
This Janur is intrigued by this wealth of story around his namesake. He knows that he will never be as adventurous, but feels that this strive for grandeur is also in him. So he searches another way to fame, one that perhaps involves his family past, or the lives of other heroes.
Perhaps the political stage is suited for him, or the stage of trickery. Or perhaps some of the legends are true, and there is more strength to his name and blood than he suspects?
edited After his first weeks in the Mikona countryside, Janur has found out a few things: First off, he discovered that he is gifted with a talent for pictures: After always having done small doodles and sketches, he has now started to pursue this as a career, which is even earning him a decent living.
The other thing is his pacifism: He has learned the hard way, that fighting nearly always ends with him being naked in a temple. So he has made a solemn oath, not to wield a weapon again. He always tries to find a non-violent solution to any situation.
Curiously enough, this doesn't hinder him to accompany heroes on their forays. He watches, with a morbid interest, but never participates. He constantly seems to seek proofs for his beliefs, challenging the world to provide it.
He is wary of pieous worshippers of any god, although he counts friends among the most devout of them.
((Source))