Magic:Healing Circle
Conjuration (Healing)
Level: Brd 5, Clr 5, Drd 6
Innate Level: 5
Component(s): V, S
Casting Time: 1 action
Range: Personal
Target: Medium
Duration: Instant
Counter(s): Circle of Doom
Saving Throw: Fortitude 1/2
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
All friendly creatures within the area of effect are healed for 1d8 hit points plus 1 point per caster level (to a maximum of plus 20). Healing spells have a reverse effect when used on undead, harming instead of healing them.