Barbarian Rage: Difference between revisions

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{{Systems}}
{{Systems}}
==Introduction==


Avlis uses an altered version of [[Barbarian]] Rage, and also includes a series of custom Barbarian Rage types that characters can learn in-game.
Avlis has made some changes to some of the [[barbarian]] rage feats in NWN.  In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.


These changes are designed to make the ability more useful, and to give players a greater range of options to help customise their Barbarian PCs.
==Changes to Rage Feats==
===[http://nwn.wikia.com/wiki/Barbarian_rage Rage/Greater Rage]===


==Changes to Standard Rage==
When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two.  This rage bonus increases some of your stats:
On Avlis, standard Barbarian rage confers the following bonuses while active:
* Attack Bonus: rage bonus * 1
* Fort Save: rage bonus * 1
* Weapon Damage: rage bonus * 1
* Discipline: rage bonus * 3
* Concentration: rage bonus * 3
* Temporary Hit Points: rage bonus * total character levels


;Barbarian Rage
You also receive a -2 AC penalty while raging.


Rage Bonus = 2 + ( Barbarian Level / 10 )
The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 18, your PC's CON [http://nwn.wikia.com/wiki/Ability_modifier modifier], the aforementioned rage bonus, and double your BRS level (see below for more information on BRS).


The Rage Bonus is added to: damage, [[NWN:AB|AB]], [[NWN:Will|Will]] and [[NWN:Fortitude|Fortitude]] [[NWN:save|saves]] (supersedes flat Will save bonus), [[NWN:Strength|Strength]] and [[NWN:Constitution|Constitution]] skills, [[NWN:Temporary hit point|temp HP]]/total [[NWN:character level|character level]]
* Example: Randy of [[Ra-Ghul]] is a 5th level barbarian with 12 CON who has 5 levels in BRS.  His rage bonus is 2 + 5/10 = 2.  When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration.  He receives 2 * 5 = 10 bonus hit points.  His rage lasts for 18 + 1 (modifier for 12 CON) + 2 + 5 = 26 rounds.
* Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS.  His rage bonus is 2 + 20/10 = 4.  When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration.  He receives 4 * 40 = 160 bonus hit points.  His rage lasts for 18 + 4 (modifier for 18 CON) + 4 + 0 = 26 rounds.


The Rage Bonus is subtracted from the PC's [[NWN:Armor class|AC]].
===[http://nwn.wikia.com/wiki/Mighty_rage Mighty Rage]===


The [[NWN:Concentration|Concentration]] and [[NWN:Discipline|Discipline]] skills take 3 * Rage Bonus increase.
Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:
* Your rage bonus is increased by 1
* You no longer incur an AC penalty


Duration is 18 + [[NWN:Constitution|CON]] Modifier + [[#Barbarian Rage Specializations (BRS)|BRS]] Rager Level * 2 + Rage Bonus. Minimum rage duration is 1 min 48 sec, if you are an Elf with 6 CON.
Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages. In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.


'''Note:''' The extra damage is counted as "Magical" damage by the engine, and as such will pass through [[NWN:Damage Resistance|Damage Resistance]]. Additionally, Rage can clear some negative physical status effects, such as Stat Drain.
* Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS.  His rage bonus now is 2 + 21/10 + 1 = 5.  When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration.  He receives 5 * 21 = 105 bonus hit points. His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.


;Greater Rage
===[http://nwn.wikia.com/wiki/Thundering_rage Thundering Rage]===


Barbarian Rage supersedes the automatic feat Greater Rage.
In Avlis, the [[Magic:Greater_Magic_Weapon | Greater Magic Weapon]] spell can grant temporary massive criticals to a weapon.  This was causing a bug where the [http://nwn.wikia.com/wiki/Massive_critical massive criticals] granted by the Thundering Rage feat were overriding those granted by Greater Magic Weapon, or vice versa.  In order to avoid this, in Avlis instead of granting a 25% deafness chance and massive criticals, Thundering Rage applies on-hit:[http://nwn.wikia.com/wiki/Horizikaul's_boom Horizikaul's Boom] to the barbarian's equipped melee weapons.  The caster level of the Horizikaul's Boom is equal to the sum of the PC's barbarian levels and BRS levels, divided by four.


;Mighty Rage
* Example: Randy of Ra-Ghul is now a 25th level barbarian with 15 BRS levels.  When he uses Thundering Rage, in addition to his standard rage bonuses, his greatsword gets on-hit: Horizikaul's Boom.  The caster level is (25 + 15)/4 = 10, meaning that the weapon deals 5d4 sonic damage, and on every successful hit Randy's opponent must make a will save or be deafened for 1d4 rounds.


Adds +1 to the Rage Bonus from Barbarian Rage:
===[http://nwn.wikia.com/wiki/Terrifying_rage Terrifying Rage]===


Rage Bonus = 2 + ( Barbarian Level /10 ) + 1
The DC for Terrifying Rage is the sum of 10, half your barbarian levels (rounded down),  the highest of your CHA/CON/STR modifiers, and your BRS levels.  (Intimidate ranks are no longer factored into the DC, despite the fact that you need at least 25 ranks to take the feat.)


Mighty Rage is hooked in to the [[#Barbarian Rage Specializations (BRS)|BRS]] system. Now it functions just like normal Barbarian Rage (with appropriately increased bonuses as per Barbarian Rage's Avlis implementation), at no penalty to [[NWN:Armor class|AC]].
* Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels. He has 8 CHA, 20 CON, and 30 STR. When he uses Terrifying Rage, the DC for his fear aura is 10 + 30/2 + 10 (his STR modifier, the highest of the three) + 20 = 55.
 
Once taken, all normal rages behave like Mighty Rages too.
 
;Terrifying Rage
 
DC on Terrifying Rage is 10 + 1/2 Barbarian Level + highest of [[NWN:Charisma|CHA]]/[[NWN:Constitution|CON]]/[[NWN:Strength|STR]] Modifiers + [[#Barbarian Rage Specializations (BRS)|BRS]] Rager Level, in line with other class powers of this nature.


==Barbarian Rage Specializations (BRS)==
==Barbarian Rage Specializations (BRS)==

Revision as of 19:18, 12 December 2018

Systems and Tools

Introduction

Avlis has made some changes to some of the barbarian rage feats in NWN. In addition, we have added a Barbarian Rage System (BRS) that allows barbarians to customize their rages.

Changes to Rage Feats

Rage/Greater Rage

When using this feat you receive a rage bonus equal to the number of your barbarian levels divided by ten (rounded down), plus two. This rage bonus increases some of your stats:

  • Attack Bonus: rage bonus * 1
  • Fort Save: rage bonus * 1
  • Weapon Damage: rage bonus * 1
  • Discipline: rage bonus * 3
  • Concentration: rage bonus * 3
  • Temporary Hit Points: rage bonus * total character levels

You also receive a -2 AC penalty while raging.

The duration of this rage, as well as all of the rages outlined below, is a number of rounds equal to the sum of 18, your PC's CON modifier, the aforementioned rage bonus, and double your BRS level (see below for more information on BRS).

  • Example: Randy of Ra-Ghul is a 5th level barbarian with 12 CON who has 5 levels in BRS. His rage bonus is 2 + 5/10 = 2. When he rages, he receives a -2 AC, +2 AB, +2 fort save, +2 weapon damage, +6 discipline, and +6 concentration. He receives 2 * 5 = 10 bonus hit points. His rage lasts for 18 + 1 (modifier for 12 CON) + 2 + 5 = 26 rounds.
  • Example: Ruk the Ripper is a 20/20 barbarian/fighter with 18 CON who does not use BRS. His rage bonus is 2 + 20/10 = 4. When he rages, he receives a -2 AC, +4 AB, +4 fort save, +4 weapon damage, +12 discipline, and +12 concentration. He receives 4 * 40 = 160 bonus hit points. His rage lasts for 18 + 4 (modifier for 18 CON) + 4 + 0 = 26 rounds.

Mighty Rage

Mighty Rage is the same as Rage and Greater Rage, with the following exceptions:

  • Your rage bonus is increased by 1
  • You no longer incur an AC penalty

Also, if you have the Mighty Rage feat, all of your Rages or Greater Rages count as Mighty Rages. In other words, if you take the Mighty Rage feat, you will no longer incur an AC penalty when raging.

  • Example: Randy of Ra-Ghul is now a 21st level barbarian with 21 CON and 10 levels in BRS. His rage bonus now is 2 + 21/10 + 1 = 5. When he rages, he receives +5 AB, +5 fort save, +5 weapon damage, +15 discipline, and +15 concentration. He receives 5 * 21 = 105 bonus hit points. His rage lasts for 18 + 5 (modifier for 21 CON) + 5 + 10 = 38 rounds.

Thundering Rage

In Avlis, the Greater Magic Weapon spell can grant temporary massive criticals to a weapon. This was causing a bug where the massive criticals granted by the Thundering Rage feat were overriding those granted by Greater Magic Weapon, or vice versa. In order to avoid this, in Avlis instead of granting a 25% deafness chance and massive criticals, Thundering Rage applies on-hit:Horizikaul's Boom to the barbarian's equipped melee weapons. The caster level of the Horizikaul's Boom is equal to the sum of the PC's barbarian levels and BRS levels, divided by four.

  • Example: Randy of Ra-Ghul is now a 25th level barbarian with 15 BRS levels. When he uses Thundering Rage, in addition to his standard rage bonuses, his greatsword gets on-hit: Horizikaul's Boom. The caster level is (25 + 15)/4 = 10, meaning that the weapon deals 5d4 sonic damage, and on every successful hit Randy's opponent must make a will save or be deafened for 1d4 rounds.

Terrifying Rage

The DC for Terrifying Rage is the sum of 10, half your barbarian levels (rounded down), the highest of your CHA/CON/STR modifiers, and your BRS levels. (Intimidate ranks are no longer factored into the DC, despite the fact that you need at least 25 ranks to take the feat.)

  • Example: Randy of Ra-Ghul is now a 30th level barbarian with 20 BRS levels. He has 8 CHA, 20 CON, and 30 STR. When he uses Terrifying Rage, the DC for his fear aura is 10 + 30/2 + 10 (his STR modifier, the highest of the three) + 20 = 55.

Barbarian Rage Specializations (BRS)

Avlis also has a series of custom rage types, which characters can learn in-game. Learning a custom Rage type replaces the effects of default Barbarian Rage with one of those listed below.

To learn one of the custom rage types, Barbarians can buy or find the appropriate consumable items. One of these consumables should be used just before the barbarian enters rage. If a raging Barbarian kills an enemy by landing the final blow, they will earn rage experience (rage XP). This process has to be repeated until the barbarian has earned 1000 rage XP, after which, the custom rage will automatically be used whenever the Barbarian rages.

The Barbarian continues to accrue rage xp every time they kill enemies while raging, as above. Enough rage XP will automatically cause their custom rage to "level up". All of the rage types are placed into "categories" equal to 1 + (rage level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels (there is no rage level cap).

Your current rage level and rage XP total can be checked at any time by typing /check brs into the chat window in-game.

The available custom rage styles are explained below, along with the item that must be consumed to learn it (in brackets):

Wind (Dust of the Windwalker)
Increased movement speed/increased attacks per round in exchange for penalties to damage and Constitution. Bonuses and negatives advance once per category. The rager gains +10% movement speed and a penalty of -1 damage/-2 Constitution per category.
Fire (Oil of the Flamedancer)
Damage increase/damage shield in exchange for damage vulnerability. The rager gains a damage increase of 2x category fire damage, and a fire shield of 1d8 + 2x category damage, while suffering a penalty of 5% x category damage vulnerability to physical attack.
Water (Water of the Deep Well)
Concealment in exchange for attack miss percentage. The rager gains 10% concealment and suffers a 5% miss chance per category. Up to 60% concealment/30% miss chance at category 6.
Earth (Stonewall's Brew)
Damage immunity and temporary hitpoints in exchange for movement speed decrease and Dexterity penalty. The rager gains a 7% damage immunity to physical damage and suffers a 10% movement penalty and -2 Dexterity per category.
Blood (Vial of Anointed Blood)
Vampiric regen on the weapon in exchange for taking damage every round. The rager gains 3x category vampiric regen on their equipped weapon in exchange for 2x category damage per round while raging.
Demonkin (Tanar'ri Essence)
Rager gains Tanar'ri traits while raging. 1 + 6x category electrical resistance, 1 + 1.5x category fire, acid, cold resistance (rounds down), poison immunity. Rager suffers 15% divine damage vulnerability per category while raging.