Divine: Difference between revisions

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'''Divine''' spells are used by [[Cleric]]s, [[Druid]]s, [[Paladin]]s and [[Ranger]]s and are [[Wisdom]] based. Unlike [[Arcane]] spells, armor related chance of [[spell failure]] is ignored.
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In NWN Avlis, all Divine spells are prepared, thus can only be cast after the character has rested after selecting his prepared spells.
'''Divine''' spells are used by [[Cleric]]s, [[Druid]]s, [[Paladin]]s and [[Ranger]]s and are [[NWN:Wisdom|Wisdom]] based. Unlike [[Arcane]] spells, armor related chance of [[spell failure]] is ignored.
 
In NWN Avlis, all Divine spells are prepared, thus can only be cast after the character has rested after selecting his prepared spells. You can also fall Out-Of-Favour with your deity, preventing you from casting any divine spells. Rangers are the sole exception, as their powers are reliant on nature at large rather than gods.


Almost all healing spells are Divine.
Almost all healing spells are Divine.


[[category:Magical Concepts]]
[[Category:Magic]]
[[category:Stubs]]

Latest revision as of 20:56, 5 July 2023

Divine spells are used by Clerics, Druids, Paladins and Rangers and are Wisdom based. Unlike Arcane spells, armor related chance of spell failure is ignored.

In NWN Avlis, all Divine spells are prepared, thus can only be cast after the character has rested after selecting his prepared spells. You can also fall Out-Of-Favour with your deity, preventing you from casting any divine spells. Rangers are the sole exception, as their powers are reliant on nature at large rather than gods.

Almost all healing spells are Divine.