Emote Keywords: Difference between revisions

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== Emote Keywords ==
== Emote Keywords ==
 
<br>
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br>
:* You can choose to disable or enable the text-invoked emotes through the '''/emote_toggle''' command.
<br><br>
<br><br>
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*)
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*)

Revision as of 20:48, 20 July 2009



Actions avaliable upon typing key words in-game.

Basic Commands

/ams AMS commands for toggling spell functions. Type /help ams for details.
/help check for details.
/check craftxp provides crafting information.
/check brs provides Barbarian Rage System xp.
/emote used to do character emotes. Type /help emote for details.
/emote_toggle used to turn text-invoked emotes on or off.
/me do a text emote.
/roll roll a dice check. Type /help roll for details.
/save saves your character.
/blue colors text blue.
/green colors text green.
/red colors text red.
/horse opens up a horse control menu. (Paladin only)



Dice Roll Keywords

  • For Dice Rolls: There is NO need to capitalize the first letter.
It is case insensitive on the first letter so you could type Animal Empathy, Animal empathy or animal empathy and it can be mixed with other text as shown above.



Roll Ability

Strength Rolls a Strength check
Dexterity Rolls a Dexterity check and plays the Steal animation
Constitution Rolls a Constitution check
Intelligence Rolls an Intelligence check and plays the Scratch Head animation
Wisdom Rolls a Wisdom check and plays the Scratch Head animation
Charisma Rolls a Charisma check and plays the Talk Normal animation for 5 seconds



Roll Save

Fortitude Rolls a Fortitude Save
Reflex Rolls a Reflex Save and plays the Steal animation
Will Rolls a Will Save and plays the Drunk animation for 5 seconds



Roll Skill

Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds
Concentration Rolls a Concentration check
Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds
Discipline Rolls a Discipline check
Heal Rolls a Heal check
Hide Rolls a Hide check and plays the Dead Front animation until cancelled
Listen Rolls a Listen check and plays the Turn Head Left animation
Lore Rolls a Lore check and plays the Read animation
Move Silently Rolls a Move Silently check and plays the Steal animation
Open Lock Rolls an Open Lock check
Parry Rolls a Parry check
Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds.
Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds
Pickpocket Rolls a Pickpocket check and plays the Steal animation
Search Rolls a Search check and Plays the Look Far animation for 3 seconds
Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds
Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell
Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds
Taunt Rolls a Taunt check and Plays the Taunt animation
Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation



Emote Keywords


  • All Emote Keywords must be lower case! Won't work otherwise.

  • You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.



*agree* Plays the Listen animation briefly (example: *agrees*)
*begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
*bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
*bored* Plays the Bored animation briefly (example: *looks bored*)
*bow* Plays the bow animation (example: *bows stiffly*)
*celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
*chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
*cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
*chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
*curtsey* Plays the bow animation (example: *curtsey*)
*demand* Plays the Forceful Chat animation (example: *demands your attention*)
*dice* Plays the Get Mid animation (example: *rolls some dice*)
*drink* Plays the Drink animation (example: *drinks a swig of ale*)
*drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
*exhausted* Plays the Tired animation (example: *looks exhausted*)
*fatigue* Plays the Tired animation (example: *looks fatigued*)
*fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
*fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
*flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
*giggle* Plays a giggle, if female (example: *giggles*)
*greet* Plays the greeting voicechat (example: *greets NPC*)
*hooray* Plays a Cheer voicechat and animation (example: *hooray*)
*hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
*laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
*meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
*mock* Plays the Taunt voicechat and animation (example: *mocks*)
*nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
*nod* Plays the Listen animation briefly (example: *nods*)
*peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
*plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
*pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
*prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
*reads* Plays the Read animation once (example: *reads the old book*)
*salute* Plays the Salute animation once (example: *salutes stiffly*)
*scans* Plays the Look Far animation until cancelled (example: *scans the room*)
*scratch* Plays the Scratch Head animation once (example: *scratches head*)
*search* Plays the Look Far animation until cancelled (example: *searches the area*)
*shifts* Plays the Pause animation until cancelled (example: *shifts position*)
*sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
*sips* Plays the Drink animation (example: *sips some coffee*)
*sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
*smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
*snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
*steal* Plays the Steal animation once (example: *deftly steals*)
*stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
*stretch* Plays the Bored animation briefly (example: *stretches*)
*swipe* Plays the Steal animation once (example: *swipes some quarters*)
*talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
*taunt* Plays the Taunt voicechat and animation (example: *taunts*)
*threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
*tired* Plays the Tired animation(example: *looks tired*)
*wave* Plays the greeting animation (example: *waves*)
*whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
*woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
*worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
*yawn* Plays the Bored animation briefly (example: *yawns loudly*)



Emote Special Keywords

  • "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
  • "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
  • "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
  • "shakes head" - A "head shake" animation (example: *shakes head*')