Magic:Chill Touch: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
(Brought into line with updated template)
mNo edit summary
Line 21: Line 21:
|Description= <onlyinclude><includeonly>[[Magic:Chill Touch|Chill Touch]] - </includeonly>A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.</onlyinclude>
|Description= <onlyinclude><includeonly>[[Magic:Chill Touch|Chill Touch]] - </includeonly>A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.</onlyinclude>
}}
}}
[[Category:Magic|Chill Touch]]
[[Category:Necromancy Spells|Chill Touch]]

Revision as of 23:43, 5 July 2023

Necromancy Cold
Level: Sor/Wiz 1
Innate Level: 1
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 1d4 + 1 round / level
Counter(s): --
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Extend, Empower, Maximize
Energy Substitution: No

A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.