Magic:Evards Black Tentacles: Difference between revisions

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{{Spell|Name= Evards Black Tentacles
{{Spell|Name= Evard's Black Tentacles
|Status= Testing
|Status= Testing
|Writers= [[User:IceThorn|IceThorn]]
|Writers= [[User:IceThorn|IceThorn]]
|Scripters= [[User:apandapion|apandapion]]
|Scripters= [[User:apandapion|apandapion]]
|Testers=
|Testers=
|School= [[Magic:Conjuration|Conjuration]]
|School= Conjuration
|Subschool= ([[Magic:Conjuration#Creation|Creation]])
|Subschool= ([[Magic:Conjuration#Creation|Creation]])
|Descriptors=  
|Descriptors=  
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|Range= Medium
|Range= Medium
|Target= Large, 1d4 tentacles, +1/level (max 20)
|Target= Large, 1d4 tentacles, +1/level (max 20)
|Duration= 1 round/level
|Duration= 1 Round/Level
|Counters=--
|Counters=--
|Saving Throw= Fortitude special
|Saving Throw= Fortitude special
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|Energy Substitution= No
|Energy Substitution= No
|Description= A field of thick, rubbery tentacles rises from the ground.  For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, that target must then make a Fortitude saving throw or become paralyzed.
|Description= A field of thick, rubbery tentacles rises from the ground.  For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, that target must then make a Fortitude saving throw or become paralyzed.
NB. Changed damage dealing to be sequential rather than all at once
}}
}}
[[Category:Magic|Evards Black Tentacles]]

Latest revision as of 03:50, 5 January 2024

Conjuration (Creation)
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Large, 1d4 tentacles, +1/level (max 20)
Duration: 1 Round/Level
Counter(s): --
Saving Throw: Fortitude special
Spell Resistance: No
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No

A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, that target must then make a Fortitude saving throw or become paralyzed.

NB. Changed damage dealing to be sequential rather than all at once