Magic:Flame Arrow

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Conjuration (Creation) [Fire]
Level:
Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets or Effect: Up to one projectile/level, all of which must be within 10 ft. of the character at the time of casting; or one fiery bolt/four levels
Duration: 1 turn/level or Instantaneous
Saving Throw: See text
Spell Resistance: Yes

The character can either create flames that turn normal arrows, bolts, and stones into fiery projectiles, or the character can create fiery bolts and shoot them at enemies.

Flaming Normal Projectiles: When choosing this version, the character can affect one stack of arrows. They deal additional fire damage equal to one quarter the character's caster level (up to +10). No saving throw is allowed for this version of the spell. The spell can target either specific ammo in the caster's inventory, or the caster may target an ally. If an ally is targeted, the ally must have a ranged weapon equipped and have the appropriate ammo for that weapon equipped.

Fiery Bolts: When creating a fiery bolt, the character must succeed at a ranged touch attack roll to hit. The bolt deals 4d6 points of fire damage (Reflex save half). If the character creates extra bolts (at 8th level or higher), all bolts must be aimed at enemies that are all within 30 feet of each other.