Magic:Greater Sanctuary: Difference between revisions

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|Description=The caster becomes ethereal, along with the caster's equipment. The caster enters a unique ethereal plane, which overlaps the normal, physical, Material Plane. This unique plane is an isolated sanctuary from all others and belongs to the caster alone.  The spell allows the caster to manipulate inanimate objects in the material plane but attacking or performing a hostile action will make the etherealness vanish.
|Description=The caster becomes ethereal, along with the caster's equipment. The caster enters a unique ethereal plane, which overlaps the normal, physical, Material Plane. This unique plane is an isolated sanctuary from all others and belongs to the caster alone.  The spell allows the caster to manipulate inanimate objects in the material plane but attacking or performing a hostile action will make the etherealness vanish.


Many spells cast in the Material Plane have effects that crossover into the ethereal planes and effect those in them.  When the spell expires, the character returns to material existence.
Many spells cast in the Material Plane have effects that crossover into the ethereal planes and affect those in them.  When the spell expires, the character returns to material existence.


}}
}}


[[Category:Magic|Greater Sanctuary]]
[[Category:Magic|Greater Sanctuary]]

Revision as of 01:28, 25 May 2006

[[Magic:Transmutation|Transmutation]]
Level: Clr 6, Sor/Wiz 8
Innate Level: 7
Component(s): V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 turn/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The caster becomes ethereal, along with the caster's equipment. The caster enters a unique ethereal plane, which overlaps the normal, physical, Material Plane. This unique plane is an isolated sanctuary from all others and belongs to the caster alone. The spell allows the caster to manipulate inanimate objects in the material plane but attacking or performing a hostile action will make the etherealness vanish.

Many spells cast in the Material Plane have effects that crossover into the ethereal planes and affect those in them. When the spell expires, the character returns to material existence. [[Category:Transmutation Spells|Greater Sanctuary]]