Magic:Improved Invisibility: Difference between revisions

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Revision as of 12:25, 10 September 2005

[[Magic:Illusion|Illusion]] (Glamer)
Level: Brd 4, Sor/Wiz 4, Trickery 5
Innate Level: 4
Component(s): V, S, M/DF
Casting Time: 1 action
Range: Personal or touch
Target: Single
Duration: 1 Turn/level
Counter(s):
Saving Throw: Harmless
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus. [[Category:Illusion Spells|Improved Invisibility]]