Magic:Isaacs Greater Missile Storm: Difference between revisions

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(Updated missile dmg to 3d6 per missile)
(Altered "analysis" to reflect correct damage)
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|Description= A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 3d6 points of magical damage.
|Description= A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 3d6 points of magical damage.


'''Analysis:''' Avlis [[{{PAGENAME}}|Isaacs Greater Missile Storm]] is optimum vs 2 targets (14d6/14d6), a waste on 1 target (14d6), pretty good against 3 (14d6/14d6/12d6). After 3 targets the damage dice decrease rapidly.
'''Analysis:''' Avlis [[{{PAGENAME}}|Isaacs Greater Missile Storm]] is optimum vs 2 targets (21d6/21d6), a waste on 1 target (21d6), pretty good against 3 (21d6/21d6/18d6). After 3 targets the damage dice decrease rapidly.
}}
}}


[[Category:Magic|Isaacs Greater Missile Storm]]
[[Category:Magic|Isaacs Greater Missile Storm]]
[[Category:Evocation Spells|Isaac's Greater Missile Storm]]
[[Category:Evocation Spells|Isaac's Greater Missile Storm]]

Revision as of 03:35, 16 November 2009

[[Magic:Evocation|Evocation]]
Level: Sor/Wiz 6
Innate Level: 6
Component(s): V, S
Casting Time: 1 action
Range: Long
Target: Up to twenty creatures
Duration: Insantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 3d6 points of magical damage.

Analysis: Avlis Isaacs Greater Missile Storm is optimum vs 2 targets (21d6/21d6), a waste on 1 target (21d6), pretty good against 3 (21d6/21d6/18d6). After 3 targets the damage dice decrease rapidly. [[Category:Evocation Spells|Isaacs Greater Missile Storm]]