Magic:Living Undeath: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
((added Living Undeath spell description)
 
(Changed 5 + round / level to 5 Rounds + 1 Round/Level)
 
(3 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|Scripters=
|Scripters=
|Testers=
|Testers=
|School= [[Magic:Necromancy|Necromancy]]
|School= Necromancy
|Subschool=
|Subschool=
|Descriptors=  
|Descriptors=  
Line 13: Line 13:
|Range= Touch
|Range= Touch
|Target= Single
|Target= Single
|Duration= 5 + round / level
|Duration= 5 Rounds + 1 Round/Level
|Counters=  
|Counters=  
|Saving Throw= None
|Saving Throw= None
Line 19: Line 19:
|Metamagic= Extend
|Metamagic= Extend
|Energy Substitution=--  
|Energy Substitution=--  
|Description= Thhis spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, it's vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma and a 25% penalty to movement speed.
|Description= This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, its vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma and a 25% penalty to movement speed.
}}
}}
[[Category:Magic|Living Undeath]]

Latest revision as of 00:59, 6 January 2024

Necromancy
Level: Cleric 2
Innate Level: 2
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 5 Rounds + 1 Round/Level
Counter(s):
Saving Throw: None
Spell Resistance: No
Metamagic: Extend
Energy Substitution: --

This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, its vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma and a 25% penalty to movement speed.