Magic:Magic Vestment: Difference between revisions

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m (Added mention of militant bonuses and removed +5 being the absolute max because of it.)
m (Added spell school categorization)
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[[Category:Magic|Magic Vestment]]
[[Category:Magic|Magic Vestment]]
[[Category:Transmutation Spells|Magic Vestment]]

Revision as of 13:50, 26 June 2008

[[Magic:Transmutation|Transmutation]]
Level: Clr 3, Strength 3, War 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Armor or shield touched
Duration: 1 turn/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: --
Energy Substitution: No

You imbue a suit of armor or a shield that you touch with an enhancement bonus of +1 per five caster levels (maximum +5 at 25th level) with bonuses for militant levels. An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC. [[Category:Transmutation Spells|Magic Vestment]]