Magic:Negative Energy Ray: Difference between revisions

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[[Category:Magic|Negative Energy Ray]]
[[Category:Magic|Negative Energy Ray]]
[[Category:Necromancy Spells|Negative Energy Ray]]

Revision as of 14:13, 26 June 2008

[[Magic:Necromancy|Necromancy]]
Level: Clr 2, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will 1/2
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A ray of negative energy projects from character's finger. Character must succeed at a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of damage to a living creature.

For every two extra levels of experience past 1st, character deals an extra 1d6 points of damage with a maximum of 5d6 points of damage at 9th level or higher.

Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them. [[Category:Necromancy Spells|Negative Energy Ray]]