Magic:Ray of Enfeeblement: Difference between revisions

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(changed to real spell description)
m (energy subst doesn't do anything for this spell)
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|Counters= [[Magic:Bulls Strength|Bull's Strength]]
|Counters= [[Magic:Bulls Strength|Bull's Strength]]
|Saving Throw= Fortitude negates
|Saving Throw= Fortitude negates
|Spell Resistance= Yes
|Spell Resistance= No
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Energy Substitution= Yes
|Energy Substitution= Yes

Revision as of 04:32, 25 September 2007

[[Magic:Necromancy|Necromancy]]
Level: Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 1 round/level
Counter(s): Bull's Strength
Saving Throw: Fortitude negates
Spell Resistance: No
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: Yes

A ray springs from the character's hand. The character must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6 enhancement penalty to Strength, with an additional –1 per two caster levels (maximum additional penalty of –5). The subject’s Strength score cannot drop below 1. [[Category:Necromancy Spells|Ray of Enfeeblement]]