Magic:Unyielding Roots: Difference between revisions

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(Updated bonuses and brought into line with updated template.)
(Adding details of how the spell can be ended before it's duration elapses)
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|Metamagic= Extend, Silent, Still
|Metamagic= Extend, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= <onlyinclude><includeonly>[[Magic:Unyielding Roots|Unyielding Roots]] - </includeonly>The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves.</onlyinclude>
|Description= <onlyinclude><includeonly>[[Magic:Unyielding Roots|Unyielding Roots]] - </includeonly>The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves. The spell can be ended prematurely by any restoration effect (such as the spells Lesser Restoration or Restoration, among others).</onlyinclude>
}}
}}

Revision as of 18:40, 9 January 2019

Evocation
Level: Drd 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Touch (Not on enemies)
Target: Single
Duration: 1 turn/Level
Counter(s):
Saving Throw: None
Spell Resistance: None
Metamagic: Extend, Silent, Still
Energy Substitution: No

The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves. The spell can be ended prematurely by any restoration effect (such as the spells Lesser Restoration or Restoration, among others).