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{{Book}}
 
Published by the Academy of Mortal Magic, an entity of Andrinor's Trust
January 25, 2116
 
*Contents of this book may not be reproduced for any purposes without the consent of the High Mage Council of Avlis*
 
THE ART OF COUNTER-SPELLING
 
Counter-spelling is the technique of spoiling or disrupting a mage's spell by the simultaneous casting of another spell.
 
It can be quite effective as a defensive tactic. Although, the countering mage is often vulnerable whilst countering, as it requires great concentration. However, if done properly, a mage can keep an enemy mage at bay long enough for other party members to subdue them.
 
However, before a mage can counter another's spell, he/she must have a sufficient grasp of arcane spellcraft to know what spell is being cast by the enemy, and to know which spell will make the most effective counter.
 
Only certain spells are effective as counters, and this is best summarised by the following "rules":
1) any spell can be countered by itself.
2) any spell can be countered by a "dispel magic" of equal or higher power.
3) some spells have special counter-spells (e.g. "Haste" counters "Slow").
 
A successful counter will render the spell useless, and it's magical power will fizzle out harmlessly, much to the humiliation of the enemy mage.
 
Unfortunately, some of the less experienced mages get a little too keen when attempting to counter, and end up running right into the midst of the enemy. This is generally best avoided. The best tactic is to stand behind a strong fighter or summoned ally, and let them protect you whilst you attempt to counter.
 
Some mages have also been known to partake in friendly duels to test each other's countering skills. One mage attempts to counter, whilst the other casts progressively more powerful spells. They continue raising the power of their spells until a spell manages to go un-countered. The mages then swap roles. The mage who countered the most spells wins. (This is a mage's idea of "fun").
 
*written by*
Samuel G. Rowanbough
(Great Mage of Relations, Ashen Order of the Stars)


[[Category:Books|Art of Counter-Spelling]]
[[Category:Books|Art of Counter-Spelling]]
[[Category:Arcane Books|Art of Counter-Spelling]]

Latest revision as of 16:13, 31 May 2020


Published by the Academy of Mortal Magic, an entity of Andrinor's Trust January 25, 2116

  • Contents of this book may not be reproduced for any purposes without the consent of the High Mage Council of Avlis*

THE ART OF COUNTER-SPELLING

Counter-spelling is the technique of spoiling or disrupting a mage's spell by the simultaneous casting of another spell.

It can be quite effective as a defensive tactic. Although, the countering mage is often vulnerable whilst countering, as it requires great concentration. However, if done properly, a mage can keep an enemy mage at bay long enough for other party members to subdue them.

However, before a mage can counter another's spell, he/she must have a sufficient grasp of arcane spellcraft to know what spell is being cast by the enemy, and to know which spell will make the most effective counter.

Only certain spells are effective as counters, and this is best summarised by the following "rules": 1) any spell can be countered by itself. 2) any spell can be countered by a "dispel magic" of equal or higher power. 3) some spells have special counter-spells (e.g. "Haste" counters "Slow").

A successful counter will render the spell useless, and it's magical power will fizzle out harmlessly, much to the humiliation of the enemy mage.

Unfortunately, some of the less experienced mages get a little too keen when attempting to counter, and end up running right into the midst of the enemy. This is generally best avoided. The best tactic is to stand behind a strong fighter or summoned ally, and let them protect you whilst you attempt to counter.

Some mages have also been known to partake in friendly duels to test each other's countering skills. One mage attempts to counter, whilst the other casts progressively more powerful spells. They continue raising the power of their spells until a spell manages to go un-countered. The mages then swap roles. The mage who countered the most spells wins. (This is a mage's idea of "fun").

  • written by*

Samuel G. Rowanbough (Great Mage of Relations, Ashen Order of the Stars)