Magic:Flame Weapon

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Level: Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Creature or melee weapon
Duration: 1 Minute/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: Yes

Sets a melee weapon aflame, granting 1d6 points of fire damage with bonuses for militant levels. You can target a specific weapon or a creature with this spell.