Magic:Flame Weapon

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Evocation
Level: Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Creature or melee weapon
Duration: 1 turn/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: Yes

Sets a melee weapon aflame, granting 1d6 points of fire damage with bonuses for militant levels. You can target a specific weapon or a creature with this spell.


Spell List (Spell Format)

- Bard ( 0 1 2 3 4 5 6 )

- Cleric ( 0 1 2 3 4 5 6 7 8 9 )

- Druid ( 0 1 2 3 4 5 6 7 8 9 )

- Paladin ( 1 2 3 4 )

- Ranger ( 1 2 3 4 )

- Sorcerer ( 0 1 2 3 4 5 6 7 8 9 )

- Wizard ( 0 1 2 3 4 5 6 7 8 9 )

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