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  • ...ns that the more levels you have in the following classes, the better some spells work on you. Adding up all class levels from the following classes will giv * [[Ranger]] ...
    1 KB (143 words) - 09:34, 7 August 2010
  • ...d ([[bard]]), Clr ([[cleric]]), Drd ([[druid]]), Pal ([[paladin]]), Rgr ([[ranger]]), Sor ([[sorcerer]]), Wiz ([[wizard]]). <small>'''Spells:''' [[Magic:Call Lightning|Call Lightning]] (3rd Level), [[Magic:Chain Lightning|Chain Lightning]] (6th Level) </small> ...
    6 KB (856 words) - 22:09, 5 July 2023
  • [[Image:Ir ranger.gif|Ranger]] [[Image:Ranger.jpg|frame|Ranger|]] ...
    11 KB (1,487 words) - 02:26, 13 November 2023
  • ...Focus]]: Short Sword, [[NWN:Two-Weapon_Fighting|Two-Weapon Fighting]] (The Ranger's "Dual-Wield" feat will work as well, instead of Two-Weapon Fighting) ...ty|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day ||Spells/day gained ...
    8 KB (1,095 words) - 12:07, 30 June 2023
  • |Subschool= ([[:Category:Conjuration Spells#Summoning|Summoning]]) |Description= <onlyinclude><includeonly>[[Magic:Gate|Gate]] - </includeonly><noinclude>Gate s</noinclude><includeonly>S</in ...
    4 KB (524 words) - 02:38, 5 January 2024
  • ...dins]], and [[barbarian|barbarians]] become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this '''Spellcasting''': Ability to cast [[Arcane]] spells ([[Bard]], [[Sorcerer]], [[Wizard]]) ...
    6 KB (917 words) - 12:44, 25 January 2024
  • ...||align=left|[[NWN:Divine Grace|Divine Grace]], Detect Evil, Detect Law ||Spells/day gained |2nd || +2 || +3 || +0 || +0 ||align=left|[[Magic:Remove Fear]] 1x/day ||+1 caster level ...
    10 KB (1,479 words) - 14:51, 30 June 2023
  • ...system, with a few twists. First, no metamagic feats are required to make magic items - however, there are other requirements to be met. To be an artifice ...er of sufficient level - regardless of their ability to cast transmutation spells. ...
    10 KB (1,783 words) - 02:00, 30 October 2023
  • ===[[Ranger]]=== ...u’El. Any neutral ranger may follow Skern, Dagath or Yeraiah, and any evil ranger may follow Verossa. ...
    22 KB (3,220 words) - 16:09, 4 July 2023
  • This is a list of all the spells that are part of the '''Avlis Spell Hooking System'''. This list will at-a <small>You can find the other Neverwinter Nights Spells on these sites<br /> ...
    18 KB (2,546 words) - 21:34, 5 July 2023
  • ===Create Magic Tattoo=== ...tat</code> to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]] ...
    43 KB (6,831 words) - 04:55, 7 March 2024
  • == Magic on Avlis == ...s to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).<br> ...
    37 KB (5,804 words) - 23:39, 31 March 2024
  • [[Category:Magic|{{PAGENAME}}]] [[magic:Spell List|Spell List]] | [[shs:artificing|Artificing System]] ...
    72 KB (11,462 words) - 08:05, 6 July 2023
  • ...your character, say he now lives in the woods so you think he will develop ranger skills. But most character development is done though metagaming but this n * Increasing your Int/Wis/Cha score so you can cast higher level spells. ...
    39 KB (7,146 words) - 17:34, 19 October 2017
  • ...he arrows glanced harmlessly off of Van, but Tupaia was almost killed by a magic missle from the mage who in turn was almost killed by a lightning bolt from ...nearly 100 followers of O'Ma ranging from Templars, to clerics, and even [[Ranger|rangers]]. The head cleric introduced himself as Sarmon, and he told the he ...
    26 KB (4,729 words) - 17:23, 22 September 2006
  • '''[[PCs:Moriand_Dias|Moriand Dias]]''' - Moriand is a true ranger, never staying in any one spot for too long. The two met on the road south ...of the shadows, to the very point that he could incorporate them into his spells. While he declined to train Fletcher, he did offer some helpful advice. ...
    75 KB (13,494 words) - 16:06, 5 August 2019