Magic:Cure Light Wounds: Difference between revisions

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(Updated to reflect spell change)
(Brought into line with updated template)
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|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]
|Testers=
|Testers=
|School= [[Magic:Conjuration|Conjuration]]
|School= Conjuration
|Subschool=( [[Magic:Conjuration#Healing|Healing]] )  
|Subschool=( [[Magic:Conjuration#Healing|Healing]] )  
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ]
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|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= When laying the character's hand upon a living creature, the character channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 3d6%.
|Description= <onlyinclude><includeonly>[[Magic:Cure Light Wounds|Cure Light Wounds]] -</includeonly>
When laying the character's hand upon a living creature, the character channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 3d6%.</onlyinclude>


When cast from an item, the spell heals the target by only 1d8 points of damage +1 point per caster level (up to +5).
When cast from an item, the spell heals the target by only 1d8 points of damage +1 point per caster level (up to +5).
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Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
}}
}}
[[Category:Magic|Cure Light Wounds]]
[[Category:Conjuration Spells|Cure Light Wounds]]

Revision as of 10:42, 28 April 2016

Conjuration ( Healing ) [ Positive ]
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a living creature, the character channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 3d6%.

When cast from an item, the spell heals the target by only 1d8 points of damage +1 point per caster level (up to +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.