Magic:Flame Arrow: Difference between revisions

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<b>Conjuration (Creation) [Fire] <br>
{{Spell|Name= Flame Arrow
Level:</b> Sor/Wiz 3<br>
|Status= complete
<b>Components:</b> V, S, M<br>
|Writers= [[User:IceThorn|IceThorn]]
<b>Casting Time:</b> 1 action<br>
|Scripters= [[User:dougnoel|dougnoel]]
<b>Range:</b> Medium (100 ft. + 10 ft./level)<br>
|Testers=
<b>Targets or Effect:</b> Up to one projectile/level, all of which must be within 10 ft. of the character at the time of casting; or one fiery bolt/four levels<br>
|School= Conjuration
<b>Duration:</b> 1 turn/level or Instantaneous<br>
|Subschool= ([[Magic:Conjuration#Creation|Creation]])
<b>Saving Throw:</b> See text<br>
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]
<b>Spell Resistance:</b> Yes<br>
|Level= Sor/Wiz 3
 
|Innate Level= 3
The character can either create flames that turn normal arrows, bolts, and stones into fiery projectiles, or the character can create fiery bolts and shoot them at enemies.
|Components= V, S
 
|Casting Time= 1 action
Flaming Normal Projectiles: When choosing this version, the character can affect one stack of arrows. They deal additional fire damage equal to one quarter the character's caster level (up to +10). No saving throw is allowed for this version of the spell.  The spell can target either specific ammo in the caster's inventory, or the caster may target an ally.  If an ally is targeted, the ally must have a ranged weapon equipped and have the appropriate ammo for that weapon equipped.
|Range= Long or Touch
 
|Target= Single
Fiery Bolts: When creating a fiery bolt, the character must succeed at a ranged touch attack roll to hit. The bolt deals 4d6 points of fire damage (Reflex save half). If the character creates extra bolts (at 8th level or higher), all bolts must be aimed at enemies that are all within 30 feet of each other.
|Duration= Instantaneous or 1 Minute/Level
 
|Counters=--
----
|Saving Throw= Reflex halves
[[magic:Spell List|Spell List]]
|Spell Resistance= Yes
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Description= The caster launches one conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6+1 points of damage.  The caster can also enchant a group of arrows, by targeting the group or an archer with bow and arrows equipped, causing them to deal +1 point of fire damage for every 4 caster levels lasting 1 Minute/Level. If the caster targets a non-hostile who has a bow and arrows equipped, then that target's arrows will be enchanted as if the caster targeted the arrows. This enchantment also works on crossbow bolts.
}}

Latest revision as of 14:29, 13 June 2024

Conjuration (Creation) [ Fire ]
Level: Sor/Wiz 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Long or Touch
Target: Single
Duration: Instantaneous or 1 Minute/Level
Counter(s): --
Saving Throw: Reflex halves
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

The caster launches one conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6+1 points of damage. The caster can also enchant a group of arrows, by targeting the group or an archer with bow and arrows equipped, causing them to deal +1 point of fire damage for every 4 caster levels lasting 1 Minute/Level. If the caster targets a non-hostile who has a bow and arrows equipped, then that target's arrows will be enchanted as if the caster targeted the arrows. This enchantment also works on crossbow bolts.