Rules:Player Housing: Difference between revisions

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* For pre-made housing or retiring housing, visit the [http://avlis.org/viewtopic.php?p=1359986#p1359986 '''Player Housing Updates'''] thread on the Avlis forums <br><br>
The Avlis Player Housing Rules, [https://dev.avlisnwn.com/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions '''Terms and Conditions'''] have been permanently moved to the Team Requests Wiki.


==Rules for Building==
For team-managed "general public" housing, check the [https://avlis.org/viewtopic.php?f=423&t=139903 '''Purchase Persistent Storage or Premade Housing'''] thread on the Avlis forums.


'''1.1)''' The players shall build their houses in accordance with Player Housing Standards.  Failure to follow the guidelines may result in rejection of your Player housing.
For team-managed "group only" housing, check the [https://avlis.org/viewtopic.php?f=423&t=144384 '''Purchase Premade Group Housing'''] thread on the Avlis forums.


'''1.2)''' If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis.  Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval.  Submitting a house and asking for permission afterwards through documentation or PMs, SHALL BE grounds for immediate rejection. 
For team-managed [[Shop_Locations#Shared_Marketplace|merchants]], refer to the [http://avlis.org/viewtopic.php?f=4&t=130941 '''Purchase a P-Merchant at a Public Market'''] thread on the Avlis forums.


'''1.3)''' No custom items will be accepted for inclusion into the palette.<br>
==Key Holders==
The exceptions to this rule are guild items and keys.<br>
Keys do not have to be key objects, but they are to have no special properties added to them.<br>
Guild items fall under their own list of requirements and will not be discussed here.<br> 


'''1.4)''' No custom scripts will be allowed for inclusion in player housing. However there is a base set of scripts supplied (see section ''3'' below) feel free to use these. 
Key holders <font color="red">'''MUST'''</font> notify Player Housing for <font color="red">'''ALL'''</font> key transfers between player characters (PM [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=7056 Player Housing] group). Include: PC "floaty" name, NWN:EE player name and Avlis forum name for all key holders.
 
'''1.5)''' All Player Housing scripts (section ''3.1, 3.2'' and ''3.3'') shall be added to player housing by the player.  Failure to do so will result in rejection of your Player Housing.
 
'''1.6)''' '''No heartbeat based scripts will be allowed.''' Heartbeat scripts can be found on many items, especially CEP items.  Any item that performs an action or moves, should be checked for heartbeat scripts.  Examples: candles with flames, wall sconces, hanging chandeliers, CEP placeable gates (metal gates), etc.
 
'''1.7)''' NPC's cost 50,000 gold each.<br>
Any NPC added to player housing is to have a CR of no higher than 1/8.<br>
Player Housing NPCs will leave a corpse when killed.<br>
A P-merchant is considered an NPC. A P-merchant costs 120,000.<br> 
Conversations for NPCs or customized conversations for P-Merchants cost 5,000 gold.<br>
Bioware Merchants are excluded from all Player housing projects, be it single player homes or guildhalls.<br>
<br>
Required NPC Statistics:
Ability Scores: No greater than 10. If the NPC had lower then 10, do not up the score to 10.
Classes: Must be Commoner, level 1.
Skills: NPCs can have NO Skills.
Advanced: Faction: Commoner.
Feats: NPCs can have NO Feats.
Spells: NPCs can have NO Spells.
Special Abilities: NPCs can have NO Special Abilities.
 
P-merchants:
P-merchants and Donation EP-Chests (discussed below) come equipped with 1 menu page and 400 squares of
storage capacity on that page. 
These limits can be bought up in game:
+1 menu page (10 different items) = 60,000 gold
+200 squares of storage capacity = 40,000 gold.
Menu pages and storage capacity can be bought up to infinity for approx. one million gold total.
 
'''1.8)''' Player housing is not to be linked to any special areas (e.g. temples, tunnels or other player housing) Without prior approval of the Avlis team.
 
'''1.9)''' Player housing is not to restrict access to existing parts of modules (e.g. you cannot put a fence around your favourite tree that you can only get to the inside of from your house).
 
'''1.10)''' Plants that produce crafting placeables are NOT allowed in single player housing.<br>
Exceptions may be considered for Avlis guilds.<br>
Before including any plants '''send a PM with subject title as Player Housing''' [http://avlis.org/ucp.php?i=pm&mode=compose&u=9202 to '''Micah'''] (CC [http://avlis.org/memberlist.php?mode=viewprofile&u=10469 Plethora]) to make sure your guild qualifies.<br>  
All requests will be handled on a case by case basis.  A list of some (but not all) of the plants that are '''NOT''' allowed in guildhalls are below:
 
Guilds are not allowed to include player housing guildhalls any plant that spawns the following items.
This list is not exhaustive. If something is not on this list it does not necessarily mean you
are allowed to have it, - it just means there is a higher chance you will be.
Marrowroot
Angel's Tears
Bleeding Heart Bloom
Desert Lilly
Glowing mold Spores
Gray moss bud
Golden Lotus
Mountian Rosebud
Belladonna
Plantain leaf
Silver Mushroom
Cactus Bloom
Stinging Nettle
Stonebush Bean
Timmane's Bulb
T'Nanshi creeper
Yarrow bloom
Wintermint
 
 
'''1.11)''' Once imported, player housing can be edited a maximum of three times a year for revisions. Fixing bugs that were not your fault does not add towards this total.
 
All revisions on imported player housing must be made on .erf-s exported from Avlis itself.  To obtain an exported .erf file from Avlis, send a PM [http://avlis.org/ucp.php?i=pm&mode=compose&u=9202 to '''Micah'''] (CC [http://avlis.org/memberlist.php?mode=viewprofile&u=8616 Hamlet]).
 
Revisions made on original (pre-imported) versions, or anything other than an Avlis exported .erf file will not be accepted. There are no exceptions. 
 
'''1.12)''' Before submitting a house, remove all treasure scripts from any containers and make any containers that you don't plan on using static.  Containers include boxes, chests, cabinets, loot bags, etc.  Basically anything that is usable by default.
 
'''1.13)''' Before submitting a house, remove all OnDeath event scripts from all doors.
 
'''1.14)''' DO NOT leave keys in chests or on the floor.  A DM will deliver your key(s) to you once your house has been imported.
 
'''1.15)''' A house may consist of a maximum of 5 different areas.<br>
This may be extended to a maximum of 10 if and only if your have prior approval from the Avlis team.<br>
An area is not a room or section of the house, it is an area as listed in the toolset.
 
'''1.16)''' Any attempt to sneak things past the Avlis team will result in a PERMANENT ban from player housing and potentially Avlis.
 
'''1.17)''' Any OOC cost-saving measures shall be considered a form of cheesing.<br> 
Any OOC attempt to lower housing costs is not permitted and grounds for immediate rejection of your player housing. 
 
'''1.18)''' Lowering the statistic of any placeable, where it is IC-ly appropriate, costs as much as increasing that same stat the same amount of points.
 
'''1.19)''' Magic portals are not allowed in private Player Housing.
 
'''1.20)''' The rule that applies to characters sharing inn rooms (http://www.avlis.org/viewtopic.php?t=34598) also applies to player housing.<br>
No player may have more than one character that shares a player house.<br>
In situations where the player house is a guild hall, a player may have more than one character in the same guild, PROVIDED that persistent storage (of ANY form) is NOT shared in the Guild Hall. The only exception to this is where permission is explicitly granted by the Avlis team in a PM or email you can produce if asked for and verified.
 
'''1.21)''' Player housing may only use the haks and content that are currently on each server. New haks will not be added for any housing. The haks, in the correct order, are:
(note: any Player housing submitted after 8/22/05 MUST contain the updated HAKS listed below.  Any houses submitted before that date, but not yet included into Avlis will be grandfathered)
 
==Haks==
'''Avlis Base Haks''':
avlis_ext_4
avlis_ext_3
avlis_ext_2
avlis_ext_1
avlis_main1_9a
avlis_main1_9b
copap2da
copapanatomy
copapbaseitem
copapcreature
copapheadhand
copappheno
copapplaceable
copapportrait
copaptexture
avlis_tileset_v1
avlis_tilem1_v1
avlis_tilem2_v1
avlis_tilet1_v1
avlis_tilet2_v1
 
and the '''copaptlk_4_9.tlk''' in the tlk section.
 
You must also make sure you add the latest CoPaP .tlk file. This is also added in the custom content tab of the module properties, slightly below the hak  list.<br>
Submit your house (as an .erf file in .ZIP or .RAR format) by uploading it and a filled out housing cost spreadsheet (both in the same .zip or .rar file) via email to '''avlisplayerhousing@hotmail.com'''
 
 
'''1.22)''' These rules can and will be bent in special circumstances, and many existing player houses are grandfathered with regards to some of these rules. Just because someone else has something, do not expect to get it yourself.
 
'''1.23)''' Pricing, rules or conditions may be changed at any time by the Avlis team.
 
==Pricing==
 
'''2.1)''' The final price for any piece of player housing is at the discretion of the Avlis team. What is presented here is a guide, and many things may affect the final price.
 
'''2.2)''' For persistent storage, you must first buy the placeable, and then add persistence to it.
 
'''2.3)''' Doors and placeables have 4 attributes that determine their strength. These can all be adjusted individually, so to price out a door or placeable, price out each of the 4 components, then add them together. If you wish to have a plot door or placeable, then it costs a flat 120,000. Do not bother pricing out the component parts.
 
'''2.4)''' When pricing out the hardness, lock DC, or fortitude of a door or placeable, use the actual figure in the table below. When pricing out HP, divide the number of HP by 10 (rounding down), and use that number to look up a price in the table below.
 
'''2.5)''' If you wish a door/placeable to be key-only, the cost for the lock on the door is 10,000. You still have to pay for the other components of the door/placeable.
 
'''2.6)''' Persistent display chests (like those at the Ferrell Bazaar) are no longer available after numerous issues with non-text-based storage. See the linked [http://www.avlis.org/viewtopic.php?f=4&t=109065 Announcement].
 
'''2.7)''' The cost of plants that spawn crafting items varies depending on a number of factors. These include, but are not limited to, the scarcity of the plant, and the difference between the normal growing conditions and the conditions where you wish to place it. The plants will have the same re-spawn rate as those that are found in the wild.
 
'''2.8)''' Player-owned inns are not available to everyone. However, if you do get permission to implement one, there are additional costs involved. Do not expect to make a return on your investment for 18-24 months minimum.
 
The requirements for purchasing an Inn are:
* Must not be on the "Watch list"
* Must have been playing on Avlis at least 6 months
* Must have general approval of the DM staff
* Must build a new inn (existing ones are not for sale)
* Must Not have a profit of more than 80% (so as to depict the expenses and staff payments)
 
===Pricing Guidelines===
 
====Building Basics====
{| style="width:60%" border="1"
|+Building
|-
|Per tile (minimum 4) || 5,000
|-
|Per floor (ex first) || 5,000 +
|-
|Containers || (as per table below for each of the 4 parts)
|-
|Doors || (as per table below for each of the 4 parts)
|-
|Persistence || 30,000
|-
|Plot door/placeable ||  120,000
|-
|Additional keys || 500
|-
|Combat dummies || 2,500
|-
|Archery targets ||  2,500
|-
|Ale kegs || 5,000
|-
|Basic crafting placeable || 25,000
|-
|Basic Crafting placeable (all 5) || 100,000
|-
|Jewelcrafting placeable || 100,000
|-
|Piggy bank || 150,000
|-
|Crafting plant || 5,000 +
|}
 
Note: Please evade unnecessary blanks (wall tiles). An example of necessary use of blanks can be found [http://avlis.org/viewtopic.php?p=1354667#p1354667 here].
 
====Lock DCs====
{| style="width:15%" border="1"
|Lock DC || Cost
|-
|0 || 0 gp
|-
|1  || 200 gp
|-
|2  || 400 gp
|-
|3  || 600 gp
|-
|4  || 800 gp
|-
|5  ||  1,000 gp
|-
|6  || 1,200 gp
|-
|7  || 1,400 gp
|-
|8  || 1,600 gp
|-
|9  || 1,800 gp
|-
|10  || 2,000 gp
|-
|11  || 2,500 gp
|-
|12  || 3,000 gp
|-
|13  || 3,500 gp
|-
|14  || 4,000 gp
|-
|15  || 4,500 gp
|-
|16  || 5,000 gp
|-
|17  || 5,500 gp
|-
|18  || 6,000 gp
|-
|19  || 6,500 gp
|-
|20  || 7,000 gp
|-
|21  || 7,700 gp
|-
|22  || 8,400 gp
|-
|23 ||  9,100 gp
|-
|24  || 9,800 gp
|-
|25 || 10,500 gp
|-
|26 || 11,200 gp
|-
|27 || 11,900 gp
|-
|28 || 12,600 gp
|-
|29 || 13,300 gp
|-
|30 || 14,000 gp
|-
|31 || 15,000 gp
|-
|32 || 16,000 gp
|-
|33 || 17,000 gp
|-
|34 || 18,000 gp
|-
|35 || 19,000 gp
|-
|36 || 20,000 gp
|-
|37 || 21,000 gp
|-
|38 || 22,000 gp
|-
|39 || 23,000 gp
|-
|40 || 24,000 gp
|-
|Key-only || 10,000 gp
|-
|Plot || 30,000 gp
|}
 
====Furnishings====
{| border="1"
|+Furnishings (avg for 4x4 building)
|-
|Furnishings - low (eg. Bedroll) || 5,000
|-
|Furnishings - mid (eg. Cot) || 10,000
|-
|Furnishings - high (eg. Bed) || 20,000
|}
 
====Traps====
{| border="1"
|+Traps
|-
|Per 1 point DC detect || 500
|-
|Per 1 point DC remove || 500
|-
|Resetting  || 5,000
|-
|Weak || 1,000
|-
|Average || 2,000
|-
|Strong || 4,000
|-
|Fatal || 8,000
|-
|undetectable || 150,000
|-
|undisarmable || 150,000
|}
 
A note on traps: Unlike traps placed by players, it is not possible to have traps that recognize the house owner, any trap you buy for housing will be set off by everyone.  Traps can ONLY be permanent, they cannot be recoverable.
 
====NPCs====
{| border="1"
|+Hirelings/NPCs
|Scribe || 75,000 (Prior permission required before submission.)
|-
|Persistent Merchants || 120,000 for base package (1x NPC, 1x Appraisal container & +400 squares of storage), expandable in game. Custom conversation 5,000 extra
|-
|NPCs 50,000 each. || (servants / pets / etc...) 
|}
 
Other types of NPCs are decided on a case by case basis (ask in advance), and will be at least as expensive as those listed above. You can review the current requirements on NPC hirelings [[Talk:Rules:Player_Housing|here]].
 
====Persistent Storage====
Types of Persistent Containers available:
 
1. EP-Chest(Fixed): This is the standard persistent storage chest available.
An EP-Chest is a text based system that stores items.
All items are listed alphabetically in a text based system.
Storage capacity (number of squares) equates to 875. You cannot upgrade a fixed EP-Chest.
These storage containers have True-Persistence, meaning that any alterations made to items
(dyed clothing, Kimli's protective alterations, changes to the clothing through BioWare or
CoPaP crafting)remain, even after server reset.
Off-world items do not vanish in these chests after server reset, either.
These containers must be plot.
Key is optional (chest can be open to all).
Cost: 75,000 gp for EP-Chest (Fixed).
 
  2. EP-Chest (Expandable): An EP-Chest is a text based system that stores items.
All items are listed alphabetically. These storage containers have True-Persistence. 
This storage is best utilized for large inventories, like the storing of crafting components.
However, it can be used as a normal storage chest for smaller inventories, too.
Initial storage capability is 400 squares of storage, and infinite menu pages
(or any number of different items).
Cost: 150,000 gp for base EP-Chest (Expandable).
Storage capacity (number of squares) can be bought up In-game.
+200 squares of storage = 40,000 gp.
Infinite storage capability costs approximately 1,120,000 gold total.
Chest must be plot and key locked, no variation allowed.
 
3. Donation EP-Chest: A Donation EP-Chest is a variation of the EP-Chest, text based storage system.
These storage containers have True-Persistence.
Any player may place an item into the chest.
ONLY the character with the right key can SEE and REMOVE the items in the chest.
Initial storage capability is 200 squares of storage, and one menu page.
This can be bought up In-game in increments for added storage capacity and pages. 
Chest must be plot and key locked, no variation allowed. 
Cost: 150,000 for base Donation EP-Chest.
Storage capability and menu pages can be expanded IG in increments up to infinite storage capability:
+1 Menu page = 60,000 gold
+200 squares of storage = 40,000
Infinite storage capability costs approximately 1,120,000 gold total.
 
==Available resources==
 
'''3.1)''' The scripts available for use along with supporting information are downloadable from [http://www.javaforge.com/displayDocument/Housing_Scripts.zip?doc_id=78519 '''Housing Scripts''']'' (Updated Dec 2013)''
 
'''3.2)''' The working archery targets and combat dummies are not placeables, they are actually NPCs. If you wish to add working combat dummies or archery targets, they are included in the above link.
 
'''3.3)''' An .erf that adds the piggybank placeable to the palette is available from [http://www.javaforge.com/displayDocument/afs_piggybank.rar?doc_id=76838 '''Javaforge Housing folder''']
 
'''3.4)''' A spreadsheet that will calculate the housing cost for you is available - [http://www.javaforge.com/displayDocument/AvlisHousing_3_8.xls?doc_id=77330 '''AvlisHousing_3_8.xls'''] This must be included with the submission. The current version is 3_8, do not use earlier or unmarked verions.
 
'''3.5)'''  If there is a script you know is already on Avlis but is not included, [http://avlis.org/ucp.php?i=pm&mode=compose&u=9202 send a PM to Micah titled '''Player Housing'''] (CC [http://avlis.org/memberlist.php?mode=viewprofile&u=8616 Hamlet]) asking for its inclusion. If the script is suitable, it will be included.
 
'''3.6)''' A guide to using the toolset is available on the Neverwinter Vault. While it contains a large amount of information you will not need to worry about, it is a very good start if you are wishing to learn how to use the toolset. http://nwvault.ign.com/Files/other/data/1095552276000.shtml
 
'''3.7)''' Here is a link to an Avlis Wiki Page on how to setup a Player Housing Module, and how to import .erf files. Click Here: [[Editing buildings]]
 
==Submission process==
 
'''4.1)''' You are to design your own house or find someone to do it for you.
 
'''4.2)''' Submit your house as a .rar file containing your house .erf file and a filled out housing cost spreadsheet via email to '''avlisplayerhousing@hotmail.com''' <br><br>
Please label the .rar file as follows: '''PH_<Avlis Board Name>_<Server>_<House Name>_<MMDDYY>'''<br><br>
EXAMPLES:<br>
PH_CPU_Mikona_JanusHouse_092904.rar
 
PH_Katroine_Wilderness_Gracie'sArtistsAbode_042210.zip
 
PH_Arandil_LeOr_QuicksilversBarracks_010110.rar
 
PH_GreyLynx_LeOr_GreenTowerGuildHouse_072390.rar<br>
<br>
In the case where one player builds for another, the Avlis board name shown in the file emailed shall be the point of contact for that property.  Player housing will not act as a coordinator between players.
 
'''4.3)''' Then [http://avlis.org/ucp.php?i=pm&mode=compose&u=9202 send a PM to '''Micah'''] (CC [http://avlis.org/ucp.php?i=pm&mode=compose&u=8616 Hamlet]) confirming email has been sent. The PM is to contain information regarding your request, including which placeables you wish to be usable for crafting, which items you want to be persistent or plot, which keys you wish to work for which doors/placeables, and where you want it to be located. Include this same information with the actual submission itself. If anything is unclear from your PM it will delay your request.
 
'''4.4)''' Once your house has been submitted it will join the queue at the bottom, do not expect instant attention.
 
'''4.5)''' Once your house has been assessed by the Avlis team you will be told how much it will cost. Receiving your payment is not a DM priority, they will try to help you as soon as possible, but again, do not expect an immediate response.
 
'''4.6)''' Once your house has been finalized, it is submitted for import and will get included in the module of your choice when it is next updated.
 
'''4.7)''' Housing keys will not be given until the housing cost is paid in full.
 
==Naming standards==
 
'''5.1)''' '''Area naming standards'''
 
'''5.1.1)''' All area tags and resrefs must be identical (case insensitive) for any given area. eg. if an area has a tag ''CoB_MainHall'' the resref for this area must be ''cob_mainhall''. The easiest way to do this is when you are creating an area, give it the desired tag as a name. This will set the tag and resref up correctly, and it is easier to change the name later than it is to try and change the resref.
 
'''5.1.2)''' The tag/reserf for each area must be unique and specific to your housing. The easiest way to do this is to prefix them with something logical. eg. ''Cave'' is bad, ''Raven_Cave'' is good. the most descriptive the prefix is the better.
 
'''5.1.3)''' Where possible all area names are to be prefixed with the name of the building. eg.''2nd floor'' is bad,''Featherfingers Trading: 2nd floor'' is good. If you wish to create an area that is not named in this way, then include your reason for not following this standard in the spreadsheet you submit with your housing. Exceptions to this standard will include things like secret entrances.
 
'''5.1.4)''' All doors inside player housing that connect up to external areas shall have TAGS named with the following standardization: ''DR_UniqueName_I'', where UniqueName is a personalized and wholly unique tag for the door. (i.e., do not type: UniqueName)
 
If you have external areas in your player housing that connect up through a door to internal areas, the external door shall be named with the following standardization: ''DR_UniqueName_O'', where UniqueName is a personalized and wholly unique tag for the door. (i.e., do not type: UniqueName)
 
'''5.2)''' '''Item naming standards (keys and guild items)'''
 
'''5.2.1)''' The tag and resref of any given item must be identical (case insensitive). The easiest way to do this is when creating the item, give it the desired tag as a name. You can then edit it to change the name to something nicer.
 
'''5.2.2)''' The tag of all guild '''leader''' items must start with ''SI_'' and must have the correct variables attached as shown in the [http://www.avlis.org/viewtopic.php?t=12068&postorder=asc&start=33 Guidlines for making guild items] forum thread.
 
'''5.2.3)''' The tag of all non-leader guild items must start with ''Gld_U_''.
 
'''5.2.4)''' The preperties an values on guild items must be those allowed, as shown in the [http://www.avlis.org/viewtopic.php?t=12068 Guidlines for making guild items thread.]
 
'''5.2.5)''' The tag of all player housing keys must start with ''Key_''.
 
'''5.2.6)''' All items are to be named in such a way that they are easy to identify which house they belong to. eg. ''Room key'' is bad, ''Key of Green'' is fine, ''Anspach residence: Room key'' is good.
 
'''5.2.7)''' All items must be marked plot, and must '''not''' be marked as undropable.
 
'''5.2.8)''' All keys must contain no additional properties.
 
'''5.2.9)''' All keys must be located is the '''Special 2''' section of the palette.
 
'''5.2.10)''' All guild items must be located is the '''Special 5''' section of the palette.
 
==Revisions==
When submitting a revision for an existing house you use a blank housing spreadsheet.<br>
Enter the previous housing cost in the section provided and check YES for the update section.<br>
Add '''ONLY''' the new additions/modifications to the spreadsheet.
 
==Previous housing threads==
 
A source for this article has been the [http://www.avlis.org/viewtopic.php?t=32510 Player Housing Rules and Guidelines] forum thread - now defunct, replaced by this Avlis Wiki page.


[[Category:Rules|Player Housing]]
[[Category:Rules|Player Housing]]

Latest revision as of 20:11, 1 September 2024

The Avlis Player Housing Rules, Terms and Conditions have been permanently moved to the Team Requests Wiki.
For team-managed "general public" housing, check the Purchase Persistent Storage or Premade Housing thread on the Avlis forums.
For team-managed "group only" housing, check the Purchase Premade Group Housing thread on the Avlis forums.
For team-managed merchants, refer to the Purchase a P-Merchant at a Public Market thread on the Avlis forums.

Key Holders

Key holders MUST notify Player Housing for ALL key transfers between player characters (PM Player Housing group). Include: PC "floaty" name, NWN:EE player name and Avlis forum name for all key holders.