Magic:Sinsabur's Baleful Bolt: Difference between revisions
(CoPaP tlk fix) |
(Defining the max range as 30 M, between medium and long.) |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 4: | Line 4: | ||
|Scripters= | |Scripters= | ||
|Testers= | |Testers= | ||
|School= | |School= Necromancy | ||
|Subschool= | |Subschool= | ||
|Descriptors= | |Descriptors= | ||
| Line 11: | Line 11: | ||
|Components= Verbal, Somatic | |Components= Verbal, Somatic | ||
|Casting Time= 1 action | |Casting Time= 1 action | ||
|Range= Medium | |Range= Medium (30 M) | ||
|Target= Chain of targets in a straight line. | |Target= Chain of targets in a straight line. | ||
|Duration= Instant | |Duration= Instant | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= Reflex | |Saving Throw= Reflex | ||
|Spell Resistance= Yes | |Spell Resistance= Yes | ||
|Metamagic= | |Metamagic= Empower, Maximize, Quicken, Silent, Still | ||
|Energy Substitution=-- | |Energy Substitution=-- | ||
|Description= You conjure a bolt of | |Description= You conjure a black bolt of dark energy that begins at your fingertips, traveling through targets to the maximum range. It deals constitution and strength ability damage to each creature in the chain equal to 1d3 + 1 per 4 caster levels (maximum 1d3 + 3). A successful reflex save avoids the bolt's ability drain. | ||
The drain effects end after 4 minutes per point of combined ability damage. The effect is extraordinary and cannot be dispelled, but resting will remove the ability damage. | |||
}} | }} | ||
Latest revision as of 03:38, 25 May 2025
Necromancy
Level: Sor/Wiz 4
Innate Level: 4
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Medium (30 M)
Target: Chain of targets in a straight line.
Duration: Instant
Counter(s): --
Saving Throw: Reflex
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: --
You conjure a black bolt of dark energy that begins at your fingertips, traveling through targets to the maximum range. It deals constitution and strength ability damage to each creature in the chain equal to 1d3 + 1 per 4 caster levels (maximum 1d3 + 3). A successful reflex save avoids the bolt's ability drain.
The drain effects end after 4 minutes per point of combined ability damage. The effect is extraordinary and cannot be dispelled, but resting will remove the ability damage.