Magic:Acid Fog: Difference between revisions

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(Updated to reflect actual spell behaviour)
(Updated to reflect removal of SR check)
 
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|Casting Time= 1 Action
|Casting Time= 1 Action
|Range= Long
|Range= Long
|Target= Area: Large
|Target= Large
|Duration= 1 Round/2 Levels
|Duration= 1 Round/Level
|Counters=--
|Counters=--
|Saving Throw= Fortitude
|Saving Throw= Fortitude/Reflex
|Spell Resistance= Yes
|Spell Resistance= No
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= <onlyinclude><includeonly>[[Magic:Acid Fog|Acid Fog]] - </includeonly>A bank of fog billows out from the point the character designates. Creatures inside the cloud must make a Fortitude save or have their movement reduced by 50%. Creatures entering the cloud take 4d6 acid damage. Every round a creature spends in the cloud, it suffers an additional 4d6 points of acid damage.</onlyinclude>
|Description= <onlyinclude><includeonly>[[Magic:Acid Fog|Acid Fog]] - </includeonly>A bank of fog billows out from the point the character designates. Creatures inside the cloud take 4d6 acid damage every round (reflex save halves the damage), and they must make a Fortitude save every round or have their movement reduced by 50%. The movement reduction ends after exiting the AoE.</onlyinclude>
 
Note - Area of effect (AoE) damaging metamagic (Empower and Maximize) can only be done with the proper feats and not with metamagic wands (yet).
}}
}}

Latest revision as of 21:06, 21 January 2026

Conjuration (Creation) [ Acid ]
Level: Sor/Wiz 6, Water 7
Innate Level: 6
Component(s): V, S
Casting Time: 1 Action
Range: Long
Target: Large
Duration: 1 Round/Level
Counter(s): --
Saving Throw: Fortitude/Reflex
Spell Resistance: No
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No

A bank of fog billows out from the point the character designates. Creatures inside the cloud take 4d6 acid damage every round (reflex save halves the damage), and they must make a Fortitude save every round or have their movement reduced by 50%. The movement reduction ends after exiting the AoE.