Magic:Storm of Vengeance: Difference between revisions
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Chamalscuro (talk | contribs) (Removed irrelevant PnP descrip; somebody w/knowledge of this spell may want to check details) |
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|Scripters= | |Scripters= | ||
|Testers= | |Testers= | ||
|School= | |School=Conjuration | ||
|Subschool=( [[Magic:Conjuration#Summoning|Summoning]] ) | |Subschool=( [[Magic:Conjuration#Summoning|Summoning]] ) | ||
|Descriptors=[ | |Descriptors=[ [[Magic:Descriptors#Acid|Acid]], [[Magic:Descriptors#Electricity|Electricity]] ] | ||
|Level=Clr 9, Drd 9 | |Level=Clr 9, Drd 9 | ||
|Innate Level=9 | |Innate Level=9 | ||
|Components=V, S | |Components=V, S | ||
|Casting Time=1 | |Casting Time=1 Action | ||
|Range=Long | |Range=Long | ||
|Target= | |Target=Colossal | ||
|Duration= | |Duration=10 Rounds | ||
|Counters= | |Counters=None | ||
|Saving Throw=See | |Saving Throw=See Description | ||
|Spell Resistance=Yes | |Spell Resistance=Yes | ||
|Metamagic=Empower, Maximize, Quicken, Silent, Still | |Metamagic=Empower, Maximize, Quicken, Silent, Still | ||
|Energy Substitution= | |Energy Substitution=Yes | ||
|Description= | |Description= | ||
Storm | <onlyinclude><includeonly>[[Magic:Storm of Vengeance|Storm of Vengeance]] - </includeonly>The area around the target location is blasted by acid rain and lightning for 10 rounds (60 seconds). Each round, any targets within the area of effect take 1d6 + 1d6 per 6 caster levels of acid damage. Those that fail a Reflex save vs. electricity are struck by lightning, taking an additional 1d6 + 1d6 per 6 caster levels of electrical damage, and are stunned for one round.</onlyinclude> | ||
The area around the | |||
}} | }} | ||
Latest revision as of 23:18, 24 October 2025
Conjuration ( Summoning ) [ Acid, Electricity ]
Level: Clr 9, Drd 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 Action
Range: Long
Target: Colossal
Duration: 10 Rounds
Counter(s): None
Saving Throw: See Description
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: Yes
The area around the target location is blasted by acid rain and lightning for 10 rounds (60 seconds). Each round, any targets within the area of effect take 1d6 + 1d6 per 6 caster levels of acid damage. Those that fail a Reflex save vs. electricity are struck by lightning, taking an additional 1d6 + 1d6 per 6 caster levels of electrical damage, and are stunned for one round.