Magic:Storm of Vengeance: Difference between revisions

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m (Added transclusion tags)
(Changed 10 rounds (60 seconds) to 10 Rounds)
 
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|Scripters=
|Scripters=
|Testers=
|Testers=
|School=[[Magic:Conjuration|Conjuration]]
|School=Conjuration
|Subschool=( [[Magic:Conjuration#Summoning|Summoning]] )
|Subschool=( [[Magic:Conjuration#Summoning|Summoning]] )
|Descriptors=[ [[Magic:Descriptors#Acid|Acid]], [[Magic:Descriptors#Electricity|Electricity]] ]
|Descriptors=[ [[Magic:Descriptors#Acid|Acid]], [[Magic:Descriptors#Electricity|Electricity]] ]
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|Range=Long (40 meters)
|Range=Long (40 meters)
|Target=Colossal (10 meter radius)
|Target=Colossal (10 meter radius)
|Duration=10 rounds (60 seconds)
|Duration=10 Rounds
|Counters=None
|Counters=None
|Saving Throw=See Description
|Saving Throw=See Description
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<onlyinclude><includeonly>[[Magic:Storm of Vengeance|Storm of Vengeance]] - </includeonly>The area around the target location is blasted by acid rain and lightning for 10 rounds (60 seconds). Each round, any targets within the area of effect take 1d6 + 1d6 per 6 caster levels of acid damage. Those that fail a Reflex save vs. electricity are struck by lightning, taking an additional 1d6 + 1d6 per 6 caster levels of electrical damage, and are stunned for one round.</onlyinclude>
<onlyinclude><includeonly>[[Magic:Storm of Vengeance|Storm of Vengeance]] - </includeonly>The area around the target location is blasted by acid rain and lightning for 10 rounds (60 seconds). Each round, any targets within the area of effect take 1d6 + 1d6 per 6 caster levels of acid damage. Those that fail a Reflex save vs. electricity are struck by lightning, taking an additional 1d6 + 1d6 per 6 caster levels of electrical damage, and are stunned for one round.</onlyinclude>
}}
}}
[[Category:Magic|Storm of Vengeance]]
[[Category:Conjuration Spells|Storm of Vengeance]]

Latest revision as of 01:52, 6 January 2024

Conjuration ( Summoning ) [ Acid, Electricity ]
Level: Clr 9, Drd 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Long (40 meters)
Target: Colossal (10 meter radius)
Duration: 10 Rounds
Counter(s): None
Saving Throw: See Description
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: Yes

The area around the target location is blasted by acid rain and lightning for 10 rounds (60 seconds). Each round, any targets within the area of effect take 1d6 + 1d6 per 6 caster levels of acid damage. Those that fail a Reflex save vs. electricity are struck by lightning, taking an additional 1d6 + 1d6 per 6 caster levels of electrical damage, and are stunned for one round.