Magic:Weird: Difference between revisions
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|Scripters= [[User:dougnoel|dougnoel]],[[User:IAkrai|IAkrai]] | |Scripters= [[User:dougnoel|dougnoel]],[[User:IAkrai|IAkrai]] | ||
|Testers= | |Testers= | ||
|School= | |School= Illusion | ||
|Subschool= ([[Magic:Illusion#Phantasm|Phantasm]]) | |Subschool= ([[Magic:Illusion#Phantasm|Phantasm]]) | ||
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]] ] [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ] | |Descriptors= [ [[Magic:Descriptors#Fear|Fear]] ] [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ] | ||
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|Target= Colossal | |Target= Colossal | ||
|Duration= Instantaneous | |Duration= Instantaneous | ||
|Counters=[[Magic|True Seeing]] | |Counters=[[Magic:True Seeing|True Seeing]] | ||
|Saving Throw= Will and Fortitude partial | |Saving Throw= Will and Fortitude partial | ||
|Spell Resistance= Yes | |Spell Resistance= Yes | ||
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|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. | |Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. | ||
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Latest revision as of 18:52, 5 July 2023
Illusion (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): True Seeing
Saving Throw: Will and Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws.