Magic:Weird: Difference between revisions
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|Status= | |Status= | ||
|Writers= [[User:xzero7d3|xzero7d3]] | |Writers= [[User:xzero7d3|xzero7d3]] | ||
|Scripters= [[User:dougnoel|dougnoel]] | |Scripters= [[User:dougnoel|dougnoel]],[[User:IAkrai|IAkrai]] | ||
|Testers= | |Testers= | ||
|School= [[Magic:Illusion|Illusion]] | |School= [[Magic:Illusion|Illusion]] | ||
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|Target= Colossal | |Target= Colossal | ||
|Duration= Instantaneous | |Duration= Instantaneous | ||
|Counters= | |Counters= | ||
|Saving Throw= Fortitude | |Saving Throw= Will and Fortitude partial | ||
|Spell Resistance= Yes | |Spell Resistance= Yes | ||
|Metamagic= Empower, Maximize, Quicken, Silent, Still | |Metamagic= Empower, Maximize, Quicken, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage | |Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. | ||
}} | }} | ||
[[Category:Magic|Weird]] | [[Category:Magic|Weird]] |
Revision as of 20:12, 19 September 2005
[[Magic:Illusion|Illusion]] (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s):
Saving Throw: Will and Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. [[Category:Illusion Spells|Weird]]