Magic:Enervation: Difference between revisions

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m (Added spell school categorization)
(More "hour = 4 minutes for spells" fixing.)
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|Range= Short
|Range= Short
|Target= Single
|Target= Single
|Duration= 1 hour/level
|Duration= 4 minutes/level
|Counters=--
|Counters=--
|Saving Throw= Fortitude negates
|Saving Throw= Fortitude negates

Revision as of 00:42, 19 July 2013

[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 4 minutes/level
Counter(s): --
Saving Throw: Fortitude negates
Spell Resistance: Yes
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No

The target creature temporarily loses 1d4 character levels. If the ray strikes an undead creature, it gives that creature 5 temporary hit points per two caster levels (maximum 25 temporary hit points or 37 hit points with the Empower metamagic feat) for 1 hour (or 2 hours with the Extend metamagic feat). [[Category:Necromancy Spells|Enervation]]