Magic:Enervation: Difference between revisions
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Eklektikos (talk | contribs) m (Added spell school categorization) |
(More "hour = 4 minutes for spells" fixing.) |
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|Range= Short | |Range= Short | ||
|Target= Single | |Target= Single | ||
|Duration= | |Duration= 4 minutes/level | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= Fortitude negates | |Saving Throw= Fortitude negates |
Revision as of 00:42, 19 July 2013
[[Magic:Necromancy|Necromancy]] [ Negative ]
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 4 minutes/level
Counter(s): --
Saving Throw: Fortitude negates
Spell Resistance: Yes
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No
The target creature temporarily loses 1d4 character levels. If the ray strikes an undead creature, it gives that creature 5 temporary hit points per two caster levels (maximum 25 temporary hit points or 37 hit points with the Empower metamagic feat) for 1 hour (or 2 hours with the Extend metamagic feat). [[Category:Necromancy Spells|Enervation]]